pollymc/launcher/net/PasteUpload.h
flow 96deb5b09d
chore: remove copyright from files i didnt mess with
This is what happens when you auto-pilot stuff xdd
2022-05-17 06:36:30 -03:00

67 lines
2.0 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tasks/Task.h"
#include <QNetworkReply>
#include <QBuffer>
#include <memory>
class PasteUpload : public Task
{
Q_OBJECT
public:
PasteUpload(QWidget *window, QString text, QString url);
virtual ~PasteUpload();
QString pasteLink()
{
return m_pasteLink;
}
protected:
virtual void executeTask();
private:
QWidget *m_window;
QString m_pasteLink;
QString m_uploadUrl;
QByteArray m_text;
std::shared_ptr<QNetworkReply> m_reply;
public
slots:
void downloadError(QNetworkReply::NetworkError);
void downloadFinished();
};