9693a5e6e9
Console should now properly close/not close based on minecraft return code/signal.
137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ConsoleWindow.h"
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#include "ui_ConsoleWindow.h"
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#include <QScrollBar>
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#include <QMessageBox>
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#include <gui/Platform.h>
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#include <gui/dialogs/CustomMessageBox.h>
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ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent)
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: QDialog(parent), ui(new Ui::ConsoleWindow), m_mayclose(true), proc(mcproc)
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{
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MultiMCPlatform::fixWM_CLASS(this);
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ui->setupUi(this);
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this->setWindowFlags(Qt::Window);
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connect(mcproc, SIGNAL(ended(BaseInstance *, int, ExitStatus)), this,
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SLOT(onEnded(BaseInstance *, int, QProcess::ExitStatus)));
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}
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ConsoleWindow::~ConsoleWindow()
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{
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delete ui;
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}
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void ConsoleWindow::writeColor(QString text, const char *color)
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{
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// append a paragraph
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if (color != nullptr)
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ui->text->appendHtml(QString("<font color=\"%1\">%2</font>").arg(color).arg(text));
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else
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ui->text->appendPlainText(text);
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// scroll down
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QScrollBar *bar = ui->text->verticalScrollBar();
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bar->setValue(bar->maximum());
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}
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void ConsoleWindow::write(QString data, MessageLevel::Enum mode)
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{
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if (data.endsWith('\n'))
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data = data.left(data.length() - 1);
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QStringList paragraphs = data.split('\n');
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for (QString ¶graph : paragraphs)
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{
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paragraph = paragraph.trimmed();
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}
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QListIterator<QString> iter(paragraphs);
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if (mode == MessageLevel::MultiMC)
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while (iter.hasNext())
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writeColor(iter.next(), "blue");
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else if (mode == MessageLevel::Error)
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while (iter.hasNext())
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writeColor(iter.next(), "red");
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else if (mode == MessageLevel::Warning)
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while (iter.hasNext())
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writeColor(iter.next(), "orange");
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else if (mode == MessageLevel::Fatal)
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while (iter.hasNext())
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writeColor(iter.next(), "pink");
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else if (mode == MessageLevel::Debug)
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while (iter.hasNext())
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writeColor(iter.next(), "green");
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// TODO: implement other MessageLevels
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else
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while (iter.hasNext())
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writeColor(iter.next());
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}
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void ConsoleWindow::clear()
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{
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ui->text->clear();
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}
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void ConsoleWindow::on_closeButton_clicked()
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{
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close();
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}
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void ConsoleWindow::setMayClose(bool mayclose)
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{
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m_mayclose = mayclose;
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if (mayclose)
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ui->closeButton->setEnabled(true);
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else
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ui->closeButton->setEnabled(false);
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}
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void ConsoleWindow::closeEvent(QCloseEvent *event)
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{
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if (!m_mayclose)
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event->ignore();
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else
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QDialog::closeEvent(event);
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}
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void ConsoleWindow::on_btnKillMinecraft_clicked()
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{
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ui->btnKillMinecraft->setEnabled(false);
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auto response = CustomMessageBox::selectable(
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this, tr("Kill Minecraft?"),
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tr("This can cause the instance to get corrupted and should only be used if Minecraft "
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"is frozen for some reason"),
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QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)->exec();
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if (response == QMessageBox::Yes)
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proc->killMinecraft();
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else
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ui->btnKillMinecraft->setEnabled(true);
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}
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void ConsoleWindow::onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status)
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{
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ui->btnKillMinecraft->setEnabled(false);
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if (instance->settings().get("AutoCloseConsole").toBool())
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{
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if (code == 0 && status != QProcess::CrashExit)
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{
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this->close();
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}
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}
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}
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