pollymc/launcher/minecraft/mod/WorldSave.h
Rachel Powers 3691f3a296 fix: cleanup and suggested changes
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26 14:50:15 -07:00

62 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Resource.h"
#include <QMutex>
class Version;
enum class WorldSaveFormat { SINGLE, MULTI, INVALID };
class WorldSave : public Resource {
Q_OBJECT
public:
using Ptr = shared_qobject_ptr<Resource>;
WorldSave(QObject* parent = nullptr) : Resource(parent) {}
WorldSave(QFileInfo file_info) : Resource(file_info) {}
/** Gets the format of the save. */
[[nodiscard]] WorldSaveFormat saveFormat() const { return m_save_format; }
/** Gets the name of the save dir (first found in multi mode). */
[[nodiscard]] QString saveDirName() const { return m_save_dir_name; }
/** Thread-safe. */
void setSaveFormat(WorldSaveFormat new_save_format);
/** Thread-safe. */
void setSaveDirName(QString dir_name);
bool valid() const override;
protected:
mutable QMutex m_data_lock;
/** The format in which the save file is in.
* Since saves can be distributed in various slightly different ways, this allows us to treat them separately.
*/
WorldSaveFormat m_save_format = WorldSaveFormat::INVALID;
QString m_save_dir_name;
};