6b28af6cc5
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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* Copyright (c) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "ConcurrentTask.h"
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/** A concurrent task that only allows one concurrent task :)
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*
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* This should be used when there's a need to maintain a strict ordering of task executions, and
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* the starting of a task is contingent on the success of the previous one.
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*
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* See MultipleOptionsTask if that's not the case.
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*/
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class SequentialTask : public ConcurrentTask {
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Q_OBJECT
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public:
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explicit SequentialTask(QObject* parent = nullptr, QString task_name = "");
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~SequentialTask() override = default;
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protected:
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void startNext() override;
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void updateState() override;
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};
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