54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QString>
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#include <QMap>
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#include "net/NetAction.h"
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#include "net/NetJob.h"
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struct AssetObject
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{
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QString getRelPath();
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QUrl getUrl();
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QString getLocalPath();
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NetAction::Ptr getDownloadAction();
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QString hash;
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qint64 size;
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};
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struct AssetsIndex
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{
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NetJob::Ptr getDownloadJob();
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QString id;
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QMap<QString, AssetObject> objects;
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bool isVirtual = false;
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bool mapToResources = false;
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};
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/// FIXME: this is absolutely horrendous. REDO!!!!
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namespace AssetsUtils
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{
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bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
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QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
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/// Reconstruct a virtual assets folder for the given assets ID and return the folder
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bool reconstructAssets(QString assetsId, QString resourcesFolder);
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}
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