475d949a1e
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#pragma once
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#include <QString>
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#include <QMultiMap>
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#include <memory>
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class MinecraftAccount;
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struct AuthSession
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{
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bool MakeOffline(QString offline_playername);
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QString serializeUserProperties();
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enum Status
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{
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Undetermined,
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RequiresOAuth,
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RequiresPassword,
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RequiresProfileSetup,
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PlayableOffline,
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PlayableOnline,
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GoneOrMigrated
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} status = Undetermined;
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// client token
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QString client_token;
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// account user name
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QString username;
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// combined session ID
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QString session;
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// volatile auth token
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QString access_token;
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// profile name
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QString player_name;
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// profile ID
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QString uuid;
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// 'legacy' or 'mojang', depending on account type
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QString user_type;
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// Did the auth server reply?
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bool auth_server_online = false;
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// Did the user request online mode?
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bool wants_online = true;
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std::shared_ptr<MinecraftAccount> m_accountPtr;
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};
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typedef std::shared_ptr<AuthSession> AuthSessionPtr;
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