pollymc/launcher/dialogs/MSALoginDialog.cpp
Petr Mrázek 3a53349e33 GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
2021-08-15 23:18:50 +02:00

97 lines
2.7 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MSALoginDialog.h"
#include "ui_MSALoginDialog.h"
#include "minecraft/auth/AccountTask.h"
#include <QtWidgets/QPushButton>
MSALoginDialog::MSALoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::MSALoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
// ui->buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(false);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
int MSALoginDialog::exec() {
setUserInputsEnabled(false);
ui->progressBar->setVisible(true);
// Setup the login task and start it
m_account = MinecraftAccount::createBlankMSA();
m_loginTask = m_account->loginMSA(nullptr);
connect(m_loginTask.get(), &Task::failed, this, &MSALoginDialog::onTaskFailed);
connect(m_loginTask.get(), &Task::succeeded, this, &MSALoginDialog::onTaskSucceeded);
connect(m_loginTask.get(), &Task::status, this, &MSALoginDialog::onTaskStatus);
connect(m_loginTask.get(), &Task::progress, this, &MSALoginDialog::onTaskProgress);
m_loginTask->start();
return QDialog::exec();
}
MSALoginDialog::~MSALoginDialog()
{
delete ui;
}
void MSALoginDialog::setUserInputsEnabled(bool enable)
{
ui->buttonBox->setEnabled(enable);
}
void MSALoginDialog::onTaskFailed(const QString &reason)
{
// Set message
ui->label->setText("<span style='color:red'>" + reason + "</span>");
// Re-enable user-interaction
setUserInputsEnabled(true);
ui->progressBar->setVisible(false);
}
void MSALoginDialog::onTaskSucceeded()
{
QDialog::accept();
}
void MSALoginDialog::onTaskStatus(const QString &status)
{
ui->label->setText(status);
}
void MSALoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MinecraftAccountPtr MSALoginDialog::newAccount(QWidget *parent, QString msg)
{
MSALoginDialog dlg(parent);
dlg.ui->label->setText(msg);
if (dlg.exec() == QDialog::Accepted)
{
return dlg.m_account;
}
return 0;
}