3a53349e33
Both act as the first step of AuthContext.
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "MinecraftAccount.h"
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#include <QObject>
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#include <QVariant>
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#include <QAbstractListModel>
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#include <QSharedPointer>
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/*!
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* List of available Mojang accounts.
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* This should be loaded in the background by MultiMC on startup.
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*/
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class AccountList : public QAbstractListModel
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{
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Q_OBJECT
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public:
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enum ModelRoles
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{
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PointerRole = 0x34B1CB48
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};
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enum VListColumns
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{
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// TODO: Add icon column.
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NameColumn = 0,
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ProfileNameColumn,
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TypeColumn,
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NUM_COLUMNS
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};
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explicit AccountList(QObject *parent = 0);
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const MinecraftAccountPtr at(int i) const;
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int count() const;
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//////// List Model Functions ////////
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QVariant data(const QModelIndex &index, int role) const override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override;
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void addAccount(const MinecraftAccountPtr account);
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void removeAccount(QModelIndex index);
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int findAccountByProfileId(const QString &profileId) const;
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/*!
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* Sets the path to load/save the list file from/to.
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* If autosave is true, this list will automatically save to the given path whenever it changes.
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* THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
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* after calling this function to ensure an autosaved change doesn't overwrite the list you intended
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* to load.
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*/
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void setListFilePath(QString path, bool autosave = false);
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bool loadList();
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bool loadV2(QJsonObject &root);
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bool loadV3(QJsonObject &root);
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bool saveList();
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MinecraftAccountPtr activeAccount() const;
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void setActiveAccount(const QString &profileId);
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bool anyAccountIsValid();
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signals:
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void listChanged();
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void activeAccountChanged();
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public slots:
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/**
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* This is called when one of the accounts changes and the list needs to be updated
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*/
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void accountChanged();
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protected:
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/*!
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* Called whenever the list changes.
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* This emits the listChanged() signal and autosaves the list (if autosave is enabled).
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*/
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void onListChanged();
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/*!
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* Called whenever the active account changes.
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* Emits the activeAccountChanged() signal and autosaves the list if enabled.
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*/
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void onActiveChanged();
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QList<MinecraftAccountPtr> m_accounts;
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MinecraftAccountPtr m_activeAccount;
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//! Path to the account list file. Empty string if there isn't one.
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QString m_listFilePath;
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/*!
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* If true, the account list will automatically save to the account list path when it changes.
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* Ignored if m_listFilePath is blank.
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*/
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bool m_autosave = false;
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};
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