pollymc/launcher/minecraft/auth/AccountList.h
Petr Mrázek 3a53349e33 GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
2021-08-15 23:18:50 +02:00

119 lines
3.5 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "MinecraftAccount.h"
#include <QObject>
#include <QVariant>
#include <QAbstractListModel>
#include <QSharedPointer>
/*!
* List of available Mojang accounts.
* This should be loaded in the background by MultiMC on startup.
*/
class AccountList : public QAbstractListModel
{
Q_OBJECT
public:
enum ModelRoles
{
PointerRole = 0x34B1CB48
};
enum VListColumns
{
// TODO: Add icon column.
NameColumn = 0,
ProfileNameColumn,
TypeColumn,
NUM_COLUMNS
};
explicit AccountList(QObject *parent = 0);
const MinecraftAccountPtr at(int i) const;
int count() const;
//////// List Model Functions ////////
QVariant data(const QModelIndex &index, int role) const override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
virtual int rowCount(const QModelIndex &parent) const override;
virtual int columnCount(const QModelIndex &parent) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override;
void addAccount(const MinecraftAccountPtr account);
void removeAccount(QModelIndex index);
int findAccountByProfileId(const QString &profileId) const;
/*!
* Sets the path to load/save the list file from/to.
* If autosave is true, this list will automatically save to the given path whenever it changes.
* THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
* after calling this function to ensure an autosaved change doesn't overwrite the list you intended
* to load.
*/
void setListFilePath(QString path, bool autosave = false);
bool loadList();
bool loadV2(QJsonObject &root);
bool loadV3(QJsonObject &root);
bool saveList();
MinecraftAccountPtr activeAccount() const;
void setActiveAccount(const QString &profileId);
bool anyAccountIsValid();
signals:
void listChanged();
void activeAccountChanged();
public slots:
/**
* This is called when one of the accounts changes and the list needs to be updated
*/
void accountChanged();
protected:
/*!
* Called whenever the list changes.
* This emits the listChanged() signal and autosaves the list (if autosave is enabled).
*/
void onListChanged();
/*!
* Called whenever the active account changes.
* Emits the activeAccountChanged() signal and autosaves the list if enabled.
*/
void onActiveChanged();
QList<MinecraftAccountPtr> m_accounts;
MinecraftAccountPtr m_activeAccount;
//! Path to the account list file. Empty string if there isn't one.
QString m_listFilePath;
/*!
* If true, the account list will automatically save to the account list path when it changes.
* Ignored if m_listFilePath is blank.
*/
bool m_autosave = false;
};