fede712a26
It is realistically a list of components. The fact that it also holds the final launch parameters is a design bug.
134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
#include "Env.h"
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#include <FileSystem.h>
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#include <minecraft/VersionFilterData.h>
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#include "FMLLibrariesTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/ComponentList.h"
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FMLLibrariesTask::FMLLibrariesTask(MinecraftInstance * inst)
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{
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m_inst = inst;
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}
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void FMLLibrariesTask::executeTask()
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{
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// Get the mod list
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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std::shared_ptr<ComponentList> profile = inst->getComponentList();
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bool forge_present = false;
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if (!profile->hasTrait("legacyFML"))
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{
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emitSucceeded();
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return;
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}
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QString version = inst->getComponentVersion("net.minecraft");
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auto &fmlLibsMapping = g_VersionFilterData.fmlLibsMapping;
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if (!fmlLibsMapping.contains(version))
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{
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emitSucceeded();
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return;
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}
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auto &libList = fmlLibsMapping[version];
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// determine if we need some libs for FML or forge
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setStatus(tr("Checking for FML libraries..."));
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forge_present = (profile->versionPatch("net.minecraftforge") != nullptr);
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// we don't...
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if (!forge_present)
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{
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emitSucceeded();
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return;
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}
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// now check the lib folder inside the instance for files.
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for (auto &lib : libList)
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{
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QFileInfo libInfo(FS::PathCombine(inst->libDir(), lib.filename));
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if (libInfo.exists())
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continue;
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fmlLibsToProcess.append(lib);
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}
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// if everything is in place, there's nothing to do here...
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if (fmlLibsToProcess.isEmpty())
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{
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emitSucceeded();
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return;
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}
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// download missing libs to our place
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setStatus(tr("Dowloading FML libraries..."));
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auto dljob = new NetJob("FML libraries");
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auto metacache = ENV.metacache();
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for (auto &lib : fmlLibsToProcess)
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{
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auto entry = metacache->resolveEntry("fmllibs", lib.filename);
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QString urlString = lib.ours ? URLConstants::FMLLIBS_OUR_BASE_URL + lib.filename
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: URLConstants::FMLLIBS_FORGE_BASE_URL + lib.filename;
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dljob->addNetAction(Net::Download::makeCached(QUrl(urlString), entry));
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}
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connect(dljob, &NetJob::succeeded, this, &FMLLibrariesTask::fmllibsFinished);
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connect(dljob, &NetJob::failed, this, &FMLLibrariesTask::fmllibsFailed);
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connect(dljob, &NetJob::progress, this, &FMLLibrariesTask::progress);
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downloadJob.reset(dljob);
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downloadJob->start();
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}
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bool FMLLibrariesTask::canAbort() const
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{
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return true;
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}
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void FMLLibrariesTask::fmllibsFinished()
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{
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downloadJob.reset();
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if (!fmlLibsToProcess.isEmpty())
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{
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setStatus(tr("Copying FML libraries into the instance..."));
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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auto metacache = ENV.metacache();
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int index = 0;
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for (auto &lib : fmlLibsToProcess)
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{
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progress(index, fmlLibsToProcess.size());
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auto entry = metacache->resolveEntry("fmllibs", lib.filename);
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auto path = FS::PathCombine(inst->libDir(), lib.filename);
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if (!FS::ensureFilePathExists(path))
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{
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emitFailed(tr("Failed creating FML library folder inside the instance."));
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return;
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}
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if (!QFile::copy(entry->getFullPath(), FS::PathCombine(inst->libDir(), lib.filename)))
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{
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emitFailed(tr("Failed copying Forge/FML library: %1.").arg(lib.filename));
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return;
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}
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index++;
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}
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progress(index, fmlLibsToProcess.size());
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}
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emitSucceeded();
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}
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void FMLLibrariesTask::fmllibsFailed(QString reason)
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{
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QStringList failed = downloadJob->getFailedFiles();
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QString failed_all = failed.join("\n");
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emitFailed(tr("Failed to download the following files:\n%1\n\nReason:%2\nPlease try again.").arg(failed_all, reason));
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}
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bool FMLLibrariesTask::abort()
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{
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if(downloadJob)
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{
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return downloadJob->abort();
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}
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else
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{
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qWarning() << "Prematurely aborted FMLLibrariesTask";
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}
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return true;
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}
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