6a18079953
Firstly, this abstract away behavior in the mod download models that can also be applied to other types of resources into a superclass, allowing other resource types to be implemented without so much code duplication. For that, this also generalizes the APIs used (currently, ModrinthAPI and FlameAPI) to be able to make requests to other types of resources. It also does a general cleanup of both of those. In particular, this makes use of std::optional instead of invalid values for errors and, well, optional values :p This is a squash of some commits that were becoming too interlaced together to be cleanly separated. Signed-off-by: flow <flowlnlnln@gmail.com>
181 lines
5.8 KiB
C++
181 lines
5.8 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QAbstractListModel>
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#include <QString>
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#include <QList>
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#include <memory>
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#include "Library.h"
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#include "LaunchProfile.h"
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#include "Component.h"
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#include "ProfileUtils.h"
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#include "BaseVersion.h"
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#include "MojangDownloadInfo.h"
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#include "net/Mode.h"
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#include "modplatform/ResourceAPI.h"
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class MinecraftInstance;
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struct PackProfileData;
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class ComponentUpdateTask;
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class PackProfile : public QAbstractListModel
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{
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Q_OBJECT
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friend ComponentUpdateTask;
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public:
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enum Columns
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{
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NameColumn = 0,
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VersionColumn,
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NUM_COLUMNS
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};
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explicit PackProfile(MinecraftInstance * instance);
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virtual ~PackProfile();
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
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void buildingFromScratch();
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/// install more jar mods
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void installJarMods(QStringList selectedFiles);
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/// install a jar/zip as a replacement for the main jar
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void installCustomJar(QString selectedFile);
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/// install Java agent files
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void installAgents(QStringList selectedFiles);
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enum MoveDirection { MoveUp, MoveDown };
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/// move component file # up or down the list
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void move(const int index, const MoveDirection direction);
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/// remove component file # - including files/records
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bool remove(const int index);
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/// remove component file by id - including files/records
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bool remove(const QString id);
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bool customize(int index);
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bool revertToBase(int index);
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/// reload the list, reload all components, resolve dependencies
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void reload(Net::Mode netmode);
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// reload all components, resolve dependencies
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void resolve(Net::Mode netmode);
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/// get current running task...
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Task::Ptr getCurrentTask();
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std::shared_ptr<LaunchProfile> getProfile() const;
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// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
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void setOldConfigVersion(const QString &uid, const QString &version);
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QString getComponentVersion(const QString &uid) const;
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bool setComponentVersion(const QString &uid, const QString &version, bool important = false);
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bool installEmpty(const QString &uid, const QString &name);
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QString patchFilePathForUid(const QString &uid) const;
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/// if there is a save scheduled, do it now.
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void saveNow();
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/// helper method, returns RuntimeContext of instance
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RuntimeContext runtimeContext();
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signals:
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void minecraftChanged();
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public:
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/// get the profile component by id
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Component * getComponent(const QString &id);
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/// get the profile component by index
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Component * getComponent(int index);
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/// Add the component to the internal list of patches
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// todo(merged): is this the best approach
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void appendComponent(ComponentPtr component);
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std::optional<ResourceAPI::ModLoaderTypes> getModLoaders();
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private:
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void scheduleSave();
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bool saveIsScheduled() const;
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/// apply the component patches. Catches all the errors and returns true/false for success/failure
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void invalidateLaunchProfile();
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/// insert component so that its index is ideally the specified one (returns real index)
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void insertComponent(size_t index, ComponentPtr component);
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QString componentsFilePath() const;
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QString patchesPattern() const;
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private slots:
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void save_internal();
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void updateSucceeded();
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void updateFailed(const QString & error);
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void componentDataChanged();
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void disableInteraction(bool disable);
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private:
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bool load();
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bool installJarMods_internal(QStringList filepaths);
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bool installCustomJar_internal(QString filepath);
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bool installAgents_internal(QStringList filepaths);
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bool removeComponent_internal(ComponentPtr patch);
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private: /* data */
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std::unique_ptr<PackProfileData> d;
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};
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