36571c5e22
This refactors the sorting methods to join every bit of it into a single list, easing maintanance. It also removes the weird index contraint on the list of methods by adding an index field to the DS that holds the method. Lastly, it puts the available methods on their respective API, so other resources on the same API can re-use them later on. Signed-off-by: flow <flowlnlnln@gmail.com>
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ModrinthResourcePages.h"
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#include "ui_ResourcePage.h"
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#include "modplatform/modrinth/ModrinthAPI.h"
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#include "ui/dialogs/ResourceDownloadDialog.h"
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#include "ui/pages/modplatform/modrinth/ModrinthResourceModels.h"
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namespace ResourceDownload {
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ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance& instance)
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: ModPage(dialog, instance)
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{
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m_model = new ModrinthModModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
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{
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auto loaderCompatible = !loaders.has_value();
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if (!loaderCompatible) {
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auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders.value());
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for (auto remoteLoader : ver.loaders)
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{
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if (loaderStrings.contains(remoteLoader)) {
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loaderCompatible = true;
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break;
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}
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}
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}
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return ver.mcVersion.contains(mineVer) && loaderCompatible;
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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auto ModrinthModPage::shouldDisplay() const -> bool { return true; }
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} // namespace ResourceDownload
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