pollymc/api/logic/minecraft/SkinUpload.cpp
Petr Mrázek 8b952b3870 NOISSUE Refactor and sanitize MultiMC startup/shutdown
* Always create main window.
* Properly handle netowrk manager - it was created twice, leading to potential crashes.
2016-11-06 21:58:54 +01:00

70 lines
2.1 KiB
C++

#include "SkinUpload.h"
#include <QNetworkRequest>
#include <QHttpMultiPart>
#include <Env.h>
QByteArray getModelString(SkinUpload::Model model) {
switch (model) {
case SkinUpload::STEVE:
return "steve";
case SkinUpload::ALEX:
return "alex";
default:
qDebug() << "Unknown skin type!";
return "";
}
}
SkinUpload::SkinUpload(QObject *parent, AuthSessionPtr session, QByteArray skin, SkinUpload::Model model)
: Task(parent), m_model(model), m_skin(skin), m_session(session)
{
}
void SkinUpload::executeTask()
{
QNetworkRequest request(QUrl(QString("https://api.mojang.com/user/profile/%1/skin").arg(m_session->uuid)));
request.setRawHeader("Authorization", QString("Bearer: %1").arg(m_session->access_token).toLocal8Bit());
QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
QHttpPart model;
model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"model\""));
model.setBody(getModelString(m_model));
QHttpPart skin;
skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
skin.setHeader(QNetworkRequest::ContentDispositionHeader,
QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
skin.setBody(m_skin);
multiPart->append(model);
multiPart->append(skin);
QNetworkReply *rep = ENV.qnam().put(request, multiPart);
m_reply = std::shared_ptr<QNetworkReply>(rep);
setStatus(tr("Uploading skin"));
connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
}
void SkinUpload::downloadError(QNetworkReply::NetworkError error)
{
// error happened during download.
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
}
void SkinUpload::downloadFinished()
{
// if the download failed
if (m_reply->error() != QNetworkReply::NetworkError::NoError)
{
emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
m_reply.reset();
return;
}
emitSucceeded();
}