441ab7eedc
This is probably very broken on macOS and Windows and will need a lot of work to complete fully.
262 lines
10 KiB
CMake
262 lines
10 KiB
CMake
cmake_minimum_required(VERSION 3.1)
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string(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BUILD_DIR}" IS_IN_SOURCE_BUILD)
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if(IS_IN_SOURCE_BUILD)
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message(FATAL_ERROR "You are building the Launcher in-source. Please separate the build tree from the source tree.")
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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if(CMAKE_HOST_SYSTEM_VERSION MATCHES ".*[Mm]icrosoft.*" OR
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CMAKE_HOST_SYSTEM_VERSION MATCHES ".*WSL.*"
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)
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message(FATAL_ERROR "Building the Launcher is not supported in Linux-on-Windows distributions.")
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endif()
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endif()
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if(WIN32)
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# In Qt 5.1+ we have our own main() function, don't autolink to qtmain on Windows
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cmake_policy(SET CMP0020 OLD)
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endif()
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project(Launcher)
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enable_testing()
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##################################### Set CMake options #####################################
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/")
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# Output all executables and shared libs in the main build folder, not in subfolders.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
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if(UNIX)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
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endif()
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set(CMAKE_JAVA_TARGET_OUTPUT_DIR ${PROJECT_BINARY_DIR}/jars)
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######## Set compiler flags ########
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set(CMAKE_CXX_STANDARD_REQUIRED true)
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set(CMAKE_C_STANDARD_REQUIRED true)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_C_STANDARD 11)
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include(GenerateExportHeader)
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set(CMAKE_CXX_FLAGS " -Wall -pedantic -Werror -Wno-deprecated-declarations -D_GLIBCXX_USE_CXX11_ABI=0 -fstack-protector-strong --param=ssp-buffer-size=4 -O3 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS}")
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if(UNIX AND APPLE)
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set(CMAKE_CXX_FLAGS " -stdlib=libc++ ${CMAKE_CXX_FLAGS}")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror=return-type")
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##################################### Set Application options #####################################
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######## Set URLs ########
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set(Launcher_NEWS_RSS_URL "https://multimc.org/rss.xml" CACHE STRING "URL to fetch Launcher's news RSS feed from.")
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######## Set version numbers ########
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set(Launcher_VERSION_MAJOR 0)
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set(Launcher_VERSION_MINOR 6)
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set(Launcher_VERSION_HOTFIX 13)
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# Build number
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set(Launcher_VERSION_BUILD -1 CACHE STRING "Build number. -1 for no build number.")
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# Build platform.
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set(Launcher_BUILD_PLATFORM "" CACHE STRING "A short string identifying the platform that this build was built for. Only used by the notification system and to display in the about dialog.")
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# Channel list URL
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set(Launcher_UPDATER_BASE "" CACHE STRING "Base URL for the updater.")
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# Notification URL
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set(Launcher_NOTIFICATION_URL "" CACHE STRING "URL for checking for notifications.")
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# The metadata server
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set(Launcher_META_URL "https://meta.multimc.org/v1/" CACHE STRING "URL to fetch Launcher's meta files from.")
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# paste.ee API key
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set(Launcher_PASTE_EE_API_KEY "utLvciUouSURFzfjPxLBf5W4ISsUX4pwBDF7N1AfZ" CACHE STRING "API key you can get from paste.ee when you register an account")
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# Imgur API Client ID
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set(Launcher_IMGUR_CLIENT_ID "5b97b0713fba4a3" CACHE STRING "Client ID you can get from Imgur when you register an application")
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# Google analytics ID
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set(Launcher_ANALYTICS_ID "UA-87731965-2" CACHE STRING "ID you can get from Google analytics")
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# Bug tracker URL
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set(Launcher_BUG_TRACKER_URL "" CACHE STRING "URL for the bug tracker.")
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# Discord URL
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set(Launcher_DISCORD_URL "" CACHE STRING "URL for the Discord guild.")
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# Subreddit URL
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set(Launcher_SUBREDDIT_URL "" CACHE STRING "URL for the subreddit.")
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# Use the secrets library or a public stub?
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option(Launcher_EMBED_SECRETS "Determines whether to embed secrets. Secrets are separate and non-public." OFF)
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#### Check the current Git commit and branch
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include(GetGitRevisionDescription)
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get_git_head_revision(Launcher_GIT_REFSPEC Launcher_GIT_COMMIT)
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message(STATUS "Git commit: ${Launcher_GIT_COMMIT}")
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message(STATUS "Git refspec: ${Launcher_GIT_REFSPEC}")
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set(Launcher_RELEASE_VERSION_NAME "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}")
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#### Custom target to just print the version.
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add_custom_target(version echo "Version: ${Launcher_RELEASE_VERSION_NAME}")
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add_custom_target(tcversion echo "\\#\\#teamcity[setParameter name=\\'env.LAUNCHER_VERSION\\' value=\\'${Launcher_RELEASE_VERSION_NAME}\\']")
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################################ 3rd Party Libs ################################
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# Find the required Qt parts
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Concurrent REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5Test REQUIRED)
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find_package(Qt5Xml REQUIRED)
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# The Qt5 cmake files don't provide its install paths, so ask qmake.
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include(QMakeQuery)
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query_qmake(QT_INSTALL_PLUGINS QT_PLUGINS_DIR)
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query_qmake(QT_INSTALL_IMPORTS QT_IMPORTS_DIR)
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query_qmake(QT_INSTALL_LIBS QT_LIBS_DIR)
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query_qmake(QT_INSTALL_LIBEXECS QT_LIBEXECS_DIR)
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query_qmake(QT_HOST_DATA QT_DATA_DIR)
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set(QT_MKSPECS_DIR ${QT_DATA_DIR}/mkspecs)
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if (Qt5_POSITION_INDEPENDENT_CODE)
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SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
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endif()
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####################################### Secrets #######################################
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if(Launcher_EMBED_SECRETS)
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add_subdirectory(secrets)
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else()
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add_subdirectory(notsecrets)
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endif()
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####################################### Install layout #######################################
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# How to install the build results
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set(Launcher_LAYOUT "auto" CACHE STRING "The layout for the launcher installation (auto, win-bundle, lin-nodeps, mac-bundle)")
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set_property(CACHE Launcher_LAYOUT PROPERTY STRINGS auto win-bundle lin-nodeps mac-bundle)
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if(Launcher_LAYOUT STREQUAL "auto")
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if(UNIX AND APPLE)
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set(Launcher_LAYOUT_REAL "mac-bundle")
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elseif(UNIX)
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set(Launcher_LAYOUT_REAL "lin-nodeps")
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elseif(WIN32)
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set(Launcher_LAYOUT_REAL "win-bundle")
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else()
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message(FATAL_ERROR "Cannot choose a sensible install layout for your platform.")
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endif()
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else()
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set(Launcher_LAYOUT_REAL ${Launcher_LAYOUT})
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endif()
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if(Launcher_LAYOUT_REAL STREQUAL "mac-bundle")
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set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
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set(LIBRARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
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set(PLUGIN_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
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set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources")
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set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars")
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set(BUNDLE_DEST_DIR ".")
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# Apps to bundle
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set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app")
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# Mac bundle settings
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set(MACOSX_BUNDLE_BUNDLE_NAME "${Launcher_Name}")
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set(MACOSX_BUNDLE_INFO_STRING "${Launcher_Name}: Minecraft launcher and management utility.")
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.multimc.${Launcher_Name}")
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set(MACOSX_BUNDLE_BUNDLE_VERSION "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
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set(MACOSX_BUNDLE_LONG_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
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set(MACOSX_BUNDLE_ICON_FILE ${Launcher_Name}.icns)
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set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2015-2021 ${Launcher_Copyright}")
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# directories to look for dependencies
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set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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# install as bundle
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set(INSTALL_BUNDLE "full")
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# Add the icon
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install(FILES ${Launcher_Branding_ICNS} DESTINATION ${RESOURCES_DEST_DIR})
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elseif(Launcher_LAYOUT_REAL STREQUAL "lin-nodeps")
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set(BINARY_DEST_DIR "bin")
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set(LIBRARY_DEST_DIR "bin")
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set(PLUGIN_DEST_DIR "plugins")
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set(BUNDLE_DEST_DIR ".")
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set(RESOURCES_DEST_DIR ".")
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set(JARS_DEST_DIR "bin/jars")
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# install as bundle with no dependencies included
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set(INSTALL_BUNDLE "nodeps")
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# Set RPATH
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SET(Launcher_BINARY_RPATH "$ORIGIN/")
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# Install basic runner script
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configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
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install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
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elseif(Launcher_LAYOUT_REAL STREQUAL "win-bundle")
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set(BINARY_DEST_DIR ".")
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set(LIBRARY_DEST_DIR ".")
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set(PLUGIN_DEST_DIR ".")
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set(BUNDLE_DEST_DIR ".")
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set(RESOURCES_DEST_DIR ".")
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set(JARS_DEST_DIR "jars")
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# Apps to bundle
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set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.exe")
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# directories to look for dependencies
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set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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# install as bundle
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set(INSTALL_BUNDLE "full")
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else()
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message(FATAL_ERROR "No sensible install layout set.")
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endif()
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################################ Included Libs ################################
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include(ExternalProject)
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set_directory_properties(PROPERTIES EP_BASE External)
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option(NBT_BUILD_SHARED "Build NBT shared library" ON)
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option(NBT_USE_ZLIB "Build NBT library with zlib support" OFF)
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option(NBT_BUILD_TESTS "Build NBT library tests" OFF) #FIXME: fix unit tests.
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set(NBT_NAME Launcher_nbt++)
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set(NBT_DEST_DIR ${LIBRARY_DEST_DIR})
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add_subdirectory(libraries/libnbtplusplus)
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add_subdirectory(libraries/ganalytics) # google analytics library
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add_subdirectory(libraries/systeminfo) # system information library
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add_subdirectory(libraries/hoedown) # markdown parser
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add_subdirectory(libraries/launcher) # java based launcher part for Minecraft
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add_subdirectory(libraries/javacheck) # java compatibility checker
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add_subdirectory(libraries/xz-embedded) # xz compression
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add_subdirectory(libraries/quazip) # zip manipulation library
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add_subdirectory(libraries/rainbow) # Qt extension for colors
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add_subdirectory(libraries/iconfix) # fork of Qt's QIcon loader
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add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions
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add_subdirectory(libraries/classparser) # google analytics library
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add_subdirectory(libraries/optional-bare)
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add_subdirectory(libraries/tomlc99) # toml parser
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add_subdirectory(libraries/katabasis) # An OAuth2 library that tried to do too much
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############################### Built Artifacts ###############################
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add_subdirectory(buildconfig)
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# NOTE: this must always be last to appease the CMake deity of quirky install command evaluation order.
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add_subdirectory(launcher)
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