54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* Copyright 2013-2021 MultiMC Contributors
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *     http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #pragma once
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| 
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| #include <QString>
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| #include <QMap>
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| #include "net/NetAction.h"
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| #include "net/NetJob.h"
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| 
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| struct AssetObject
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| {
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|     QString getRelPath();
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|     QUrl getUrl();
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|     QString getLocalPath();
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|     NetAction::Ptr getDownloadAction();
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| 
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|     QString hash;
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|     qint64 size;
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| };
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| 
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| struct AssetsIndex
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| {
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|     NetJob::Ptr getDownloadJob();
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| 
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|     QString id;
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|     QMap<QString, AssetObject> objects;
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|     bool isVirtual = false;
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|     bool mapToResources = false;
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| };
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| 
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| /// FIXME: this is absolutely horrendous. REDO!!!!
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| namespace AssetsUtils
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| {
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| bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
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| 
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| QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
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| 
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| /// Reconstruct a virtual assets folder for the given assets ID and return the folder
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| bool reconstructAssets(QString assetsId, QString resourcesFolder);
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| }
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