pollymc/launcher/minecraft/auth/flows/AuthContext.h
Petr Mrázek 475d949a1e GH-4217 Add support for GamePass accounts and MC profile setup
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login)
- We now check game entitlements instead of only relying on MC profile presence
- Accounts can now be added even when they do not have a profile
- The launcher will guide you through selecting a Minecraft name if you don't have one yet
2021-11-10 03:02:51 +01:00

114 lines
3.2 KiB
C++

#pragma once
#include <QObject>
#include <QList>
#include <QVector>
#include <QSet>
#include <QNetworkReply>
#include <QImage>
#include <katabasis/OAuth2.h>
#include "Yggdrasil.h"
#include "../AccountData.h"
#include "../AccountTask.h"
class AuthContext : public AccountTask
{
Q_OBJECT
public:
explicit AuthContext(AccountData * data, QObject *parent = 0);
bool isBusy() {
return m_activity != Katabasis::Activity::Idle;
};
Katabasis::Validity validity() {
return m_data->validity_;
};
//bool signOut();
QString getStateMessage() const override;
signals:
void activityChanged(Katabasis::Activity activity);
private slots:
// OAuth-specific callbacks
void onOAuthLinkingSucceeded();
void onOAuthLinkingFailed();
void onOAuthActivityChanged(Katabasis::Activity activity);
// Yggdrasil specific callbacks
void onMojangSucceeded();
void onMojangFailed();
protected:
void initMSA();
void initMojang();
void doUserAuth();
Q_SLOT void onUserAuthDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void processSTSError(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doSTSAuthMinecraft();
Q_SLOT void onSTSAuthMinecraftDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doMinecraftAuth();
Q_SLOT void onMinecraftAuthDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doSTSAuthGeneric();
Q_SLOT void onSTSAuthGenericDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doXBoxProfile();
Q_SLOT void onXBoxProfileDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doEntitlements();
Q_SLOT void onEntitlementsDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doMinecraftProfile();
Q_SLOT void onMinecraftProfileDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doMigrationEligibilityCheck();
Q_SLOT void onMigrationEligibilityCheckDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doGetSkin();
Q_SLOT void onSkinDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void succeed();
void failResult(bool & flag);
void succeedResult(bool & flag);
void checkResult();
protected:
void beginActivity(Katabasis::Activity activity);
void finishActivity();
void clearTokens();
protected:
Katabasis::OAuth2 *m_oauth2 = nullptr;
Yggdrasil *m_yggdrasil = nullptr;
int m_requestsDone = 0;
bool m_xboxProfileSucceeded = false;
bool m_mcAuthSucceeded = false;
QString entitlementsRequestId;
QSet<int64_t> stsErrors;
bool stsFailed = false;
Katabasis::Activity m_activity = Katabasis::Activity::Idle;
enum class AuthStage {
Initial,
UserAuth,
XboxAuth,
MinecraftProfile,
MigrationEligibility,
Skin,
Complete
} m_stage = AuthStage::Initial;
void setStage(AuthStage stage);
};