6aa9bd0f77
Now with some actual consensus on what the updater will do!
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "MacBundle.h"
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#include "FileUtils.h"
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#include "Log.h"
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MacBundle::MacBundle(const std::string& path, const std::string& appName)
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: m_appName(appName)
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{
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m_path = path + '/' + appName + ".app";
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}
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std::string MacBundle::bundlePath() const
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{
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return m_path;
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}
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void MacBundle::create(const std::string& infoPlist,
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const std::string& icon,
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const std::string& exePath)
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{
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try
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{
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// create the bundle directories
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FileUtils::mkpath(m_path.c_str());
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std::string contentDir = m_path + "/Contents";
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std::string resourceDir = contentDir + "/Resources";
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std::string binDir = contentDir + "/MacOS";
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FileUtils::mkpath(resourceDir.c_str());
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FileUtils::mkpath(binDir.c_str());
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// create the Contents/Info.plist file
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FileUtils::writeFile((contentDir + "/Info.plist").c_str(),infoPlist.c_str(),static_cast<int>(infoPlist.size()));
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// save the icon to Contents/Resources/<appname>.icns
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FileUtils::writeFile((resourceDir + '/' + m_appName + ".icns").c_str(),icon.c_str(),static_cast<int>(icon.size()));
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// copy the app binary to Contents/MacOS/<appname>
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m_exePath = binDir + '/' + m_appName;
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FileUtils::copyFile(exePath.c_str(),m_exePath.c_str());
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}
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catch (const FileUtils::IOException& exception)
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{
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LOG(Error,"Unable to create app bundle. " + std::string(exception.what()));
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}
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}
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std::string MacBundle::executablePath() const
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{
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return m_exePath;
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}
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