121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#include "consolewindow.h"
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#include "ui_consolewindow.h"
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#include <QScrollBar>
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#include <QMessageBox>
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#include <gui/platform.h>
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#include <gui/CustomMessageBox.h>
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ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::ConsoleWindow),
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m_mayclose(true),
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proc(mcproc)
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{
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MultiMCPlatform::fixWM_CLASS(this);
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ui->setupUi(this);
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this->setWindowFlags(Qt::Window);
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connect(mcproc, SIGNAL(ended(BaseInstance*)), this, SLOT(onEnded(BaseInstance*)));
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}
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ConsoleWindow::~ConsoleWindow()
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{
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delete ui;
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}
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void ConsoleWindow::writeColor(QString text, const char *color)
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{
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// append a paragraph
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if (color != nullptr)
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ui->text->appendHtml(QString("<font color=\"%1\">%2</font>").arg(color).arg(text));
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else
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ui->text->appendPlainText(text);
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// scroll down
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QScrollBar *bar = ui->text->verticalScrollBar();
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bar->setValue(bar->maximum());
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}
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void ConsoleWindow::write(QString data, MessageLevel::Enum mode)
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{
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if (data.endsWith('\n'))
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data = data.left(data.length()-1);
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QStringList paragraphs = data.split('\n');
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for(QString ¶graph : paragraphs)
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{
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paragraph = paragraph.trimmed();
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}
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QListIterator<QString> iter(paragraphs);
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if (mode == MessageLevel::MultiMC)
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while(iter.hasNext())
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writeColor(iter.next(), "blue");
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else if (mode == MessageLevel::Error)
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while(iter.hasNext())
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writeColor(iter.next(), "red");
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else if (mode == MessageLevel::Warning)
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while(iter.hasNext())
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writeColor(iter.next(), "orange");
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else if (mode == MessageLevel::Fatal)
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while(iter.hasNext())
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writeColor(iter.next(), "pink");
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else if (mode == MessageLevel::Debug)
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while(iter.hasNext())
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writeColor(iter.next(), "green");
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// TODO: implement other MessageLevels
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else
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while(iter.hasNext())
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writeColor(iter.next());
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}
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void ConsoleWindow::clear()
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{
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ui->text->clear();
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}
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void ConsoleWindow::on_closeButton_clicked()
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{
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close();
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}
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void ConsoleWindow::setMayClose(bool mayclose)
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{
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m_mayclose = mayclose;
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if (mayclose)
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ui->closeButton->setEnabled(true);
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else
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ui->closeButton->setEnabled(false);
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}
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void ConsoleWindow::closeEvent(QCloseEvent * event)
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{
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if(!m_mayclose)
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event->ignore();
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else
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QDialog::closeEvent(event);
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}
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void ConsoleWindow::on_btnKillMinecraft_clicked()
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{
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ui->btnKillMinecraft->setEnabled(false);
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auto response = CustomMessageBox::selectable(this, tr("Kill Minecraft?"),
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tr("This can cause the instance to get corrupted and should only be used if Minecraft is frozen for some reason"),
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QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)->exec();
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if (response == QMessageBox::Yes)
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proc->killMinecraft();
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else
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ui->btnKillMinecraft->setEnabled(true);
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}
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void ConsoleWindow::onEnded(BaseInstance *instance)
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{
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ui->btnKillMinecraft->setEnabled(false);
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// TODO: Might need an option to forcefully close, even on an error
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if(instance->settings().get("AutoCloseConsole").toBool())
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{
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// TODO: Check why this doesn't work
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if (!proc->exitCode()) this->close();
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}
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}
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