253067c782
Also, implemented some basic modlist logic, to be wired up.
163 lines
2.9 KiB
C++
163 lines
2.9 KiB
C++
#include "IconListModel.h"
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#include <pathutils.h>
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#include <QMap>
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#include <QEventLoop>
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#include <QDir>
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#define MAX_SIZE 1024
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IconList* IconList::m_Instance = 0;
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QMutex IconList::mutex;
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struct entry
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{
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QString key;
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QString name;
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QIcon icon;
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bool is_builtin;
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};
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class Private : public QObject
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{
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Q_OBJECT
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public:
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QMap<QString, int> index;
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QVector<entry> icons;
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Private()
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{
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}
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};
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IconList::IconList() : QAbstractListModel(), d(new Private())
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{
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QDir instance_icons(":/icons/instances/");
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auto file_info_list = instance_icons.entryInfoList(QDir::Files, QDir::Name);
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for(auto file_info: file_info_list)
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{
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QString key = file_info.baseName();
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addIcon(key, key, file_info.absoluteFilePath(), true);
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}
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// FIXME: get from settings
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ensurePathExists("icons/");
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QDir user_icons("icons/");
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file_info_list = user_icons.entryInfoList(QDir::Files, QDir::Name);
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for(auto file_info: file_info_list)
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{
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QString filename = file_info.absoluteFilePath();
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QString key = file_info.baseName();
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addIcon(key, key, filename);
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}
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}
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IconList::~IconList()
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{
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delete d;
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d = nullptr;
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}
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QVariant IconList::data ( const QModelIndex& index, int role ) const
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{
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if(!index.isValid())
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return QVariant();
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int row = index.row();
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if(row < 0 || row >= d->icons.size())
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return QVariant();
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switch(role)
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{
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case Qt::DecorationRole:
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return d->icons[row].icon;
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case Qt::DisplayRole:
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return d->icons[row].name;
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case Qt::UserRole:
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return d->icons[row].key;
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default:
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return QVariant();
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}
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}
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int IconList::rowCount ( const QModelIndex& parent ) const
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{
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return d->icons.size();
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}
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bool IconList::addIcon ( QString key, QString name, QString path, bool is_builtin )
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{
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auto iter = d->index.find(key);
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if(iter != d->index.end())
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{
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if(d->icons[*iter].is_builtin) return false;
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QIcon icon(path);
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if(icon.isNull()) return false;
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// replace the icon
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d->icons[*iter] = {key, name, icon, is_builtin};
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return true;
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}
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else
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{
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QIcon icon(path);
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if(icon.isNull()) return false;
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// add a new icon
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d->icons.push_back({key, name, icon, is_builtin});
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d->index[key] = d->icons.size() - 1;
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return true;
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}
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}
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QIcon IconList::getIcon ( QString key )
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{
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int icon_index = getIconIndex(key);
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if(icon_index != -1)
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return d->icons[icon_index].icon;
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// Fallback for icons that don't exist.
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icon_index = getIconIndex("infinity");
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if(icon_index != -1)
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return d->icons[icon_index].icon;
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return QIcon();
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}
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int IconList::getIconIndex ( QString key )
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{
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if(key == "default")
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key = "infinity";
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auto iter = d->index.find(key);
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if(iter != d->index.end())
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return *iter;
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return -1;
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}
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void IconList::drop()
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{
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mutex.lock();
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delete m_Instance;
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m_Instance = 0;
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mutex.unlock();
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}
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IconList* IconList::instance()
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{
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if ( !m_Instance )
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{
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mutex.lock();
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if ( !m_Instance )
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m_Instance = new IconList;
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mutex.unlock();
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}
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return m_Instance;
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}
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#include "IconListModel.moc" |