0c73ddee73
So simple. Better in every way.
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#include "InstanceCreationTask.h"
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#include "settings/INISettingsObject.h"
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#include "FileSystem.h"
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//FIXME: remove this
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/ComponentList.h"
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InstanceCreationTask::InstanceCreationTask(BaseVersionPtr version)
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{
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m_version = version;
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}
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void InstanceCreationTask::executeTask()
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{
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setStatus(tr("Creating instance from version %1").arg(m_version->name()));
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{
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auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
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instanceSettings->suspendSave();
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instanceSettings->registerSetting("InstanceType", "Legacy");
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instanceSettings->set("InstanceType", "OneSix");
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MinecraftInstance inst(m_globalSettings, instanceSettings, m_stagingPath);
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auto components = inst.getComponentList();
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components->buildingFromScratch();
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components->setComponentVersion("net.minecraft", m_version->descriptor(), true);
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inst.setName(m_instName);
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inst.setIconKey(m_instIcon);
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instanceSettings->resumeSave();
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}
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emitSucceeded();
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}
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