0ebf04a021
Co-authored-by: flow <flowlnlnln@gmail.com> Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LocalResourceParse.h"
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#include "LocalDataPackParseTask.h"
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#include "LocalModParseTask.h"
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#include "LocalResourcePackParseTask.h"
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#include "LocalShaderPackParseTask.h"
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#include "LocalTexturePackParseTask.h"
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#include "LocalWorldSaveParseTask.h"
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namespace ResourceUtils {
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PackedResourceType identify(QFileInfo file){
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if (file.exists() && file.isFile()) {
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if (ResourcePackUtils::validate(file)) {
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qDebug() << file.fileName() << "is a resource pack";
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return PackedResourceType::ResourcePack;
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} else if (TexturePackUtils::validate(file)) {
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qDebug() << file.fileName() << "is a pre 1.6 texture pack";
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return PackedResourceType::TexturePack;
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} else if (DataPackUtils::validate(file)) {
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qDebug() << file.fileName() << "is a data pack";
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return PackedResourceType::DataPack;
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} else if (ModUtils::validate(file)) {
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qDebug() << file.fileName() << "is a mod";
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return PackedResourceType::Mod;
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} else if (WorldSaveUtils::validate(file)) {
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qDebug() << file.fileName() << "is a world save";
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return PackedResourceType::WorldSave;
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} else if (ShaderPackUtils::validate(file)) {
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qDebug() << file.fileName() << "is a shader pack";
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return PackedResourceType::ShaderPack;
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} else {
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qDebug() << "Can't Identify" << file.fileName() ;
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}
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} else {
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qDebug() << "Can't find" << file.absolutePath();
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}
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return PackedResourceType::UNKNOWN;
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}
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}
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