566a83b245
We want specific JREs, always, not something that is magically resolved. This counteracts some really bad advice recently being spread on reddit.
454 lines
16 KiB
C++
454 lines
16 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LaunchController.h"
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#include "minecraft/auth/AccountList.h"
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#include "Application.h"
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#include "ui/MainWindow.h"
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#include "ui/InstanceWindow.h"
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#include "ui/dialogs/CustomMessageBox.h"
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#include "ui/dialogs/ProfileSelectDialog.h"
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#include "ui/dialogs/ProgressDialog.h"
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#include "ui/dialogs/EditAccountDialog.h"
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#include "ui/dialogs/ProfileSetupDialog.h"
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#include <QLineEdit>
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#include <QInputDialog>
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#include <QStringList>
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#include <QHostInfo>
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#include <QList>
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#include <QHostAddress>
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#include <QPushButton>
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#include "BuildConfig.h"
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#include "JavaCommon.h"
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#include "tasks/Task.h"
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#include "minecraft/auth/AccountTask.h"
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#include "launch/steps/TextPrint.h"
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LaunchController::LaunchController(QObject *parent) : Task(parent)
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{
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}
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void LaunchController::executeTask()
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{
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if (!m_instance)
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{
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emitFailed(tr("No instance specified!"));
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return;
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}
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if(!JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget)) {
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emitFailed(tr("Invalid Java arguments specified. Please fix this first."));
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return;
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}
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login();
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}
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void LaunchController::decideAccount()
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{
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if(m_accountToUse) {
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return;
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}
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// Find an account to use.
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auto accounts = APPLICATION->accounts();
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if (accounts->count() <= 0)
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{
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// Tell the user they need to log in at least one account in order to play.
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auto reply = CustomMessageBox::selectable(
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m_parentWidget,
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tr("No Accounts"),
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tr("In order to play Minecraft, you must have at least one Mojang or Minecraft "
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"account logged in. "
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"Would you like to open the account manager to add an account now?"),
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QMessageBox::Information,
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QMessageBox::Yes | QMessageBox::No
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)->exec();
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if (reply == QMessageBox::Yes)
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{
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// Open the account manager.
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APPLICATION->ShowGlobalSettings(m_parentWidget, "accounts");
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}
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}
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m_accountToUse = accounts->defaultAccount();
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if (!m_accountToUse)
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{
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// If no default account is set, ask the user which one to use.
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ProfileSelectDialog selectDialog(
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tr("Which account would you like to use?"),
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ProfileSelectDialog::GlobalDefaultCheckbox,
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m_parentWidget
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);
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selectDialog.exec();
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// Launch the instance with the selected account.
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m_accountToUse = selectDialog.selectedAccount();
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// If the user said to use the account as default, do that.
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if (selectDialog.useAsGlobalDefault() && m_accountToUse) {
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accounts->setDefaultAccount(m_accountToUse);
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}
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}
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}
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void LaunchController::login() {
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decideAccount();
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// if no account is selected, we bail
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if (!m_accountToUse)
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{
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emitFailed(tr("No account selected for launch."));
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return;
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}
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// we try empty password first :)
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QString password;
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// we loop until the user succeeds in logging in or gives up
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bool tryagain = true;
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// the failure. the default failure.
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const QString needLoginAgain = tr("Your account is currently not logged in. Please enter your password to log in again. <br /> <br /> This could be caused by a password change.");
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QString failReason = needLoginAgain;
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while (tryagain)
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{
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m_session = std::make_shared<AuthSession>();
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m_session->wants_online = m_online;
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m_accountToUse->fillSession(m_session);
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// Launch immediately in true offline mode
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if(m_accountToUse->isOffline()) {
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launchInstance();
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return;
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}
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switch(m_accountToUse->accountState()) {
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case AccountState::Offline: {
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m_session->wants_online = false;
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// NOTE: fallthrough is intentional
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}
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case AccountState::Online: {
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if(!m_session->wants_online) {
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// we ask the user for a player name
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bool ok = false;
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QString usedname = m_session->player_name;
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QString name = QInputDialog::getText(
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m_parentWidget,
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tr("Player name"),
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tr("Choose your offline mode player name."),
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QLineEdit::Normal,
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m_session->player_name,
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&ok
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);
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if (!ok)
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{
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tryagain = false;
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break;
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}
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if (name.length())
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{
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usedname = name;
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}
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m_session->MakeOffline(usedname);
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// offline flavored game from here :3
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}
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if(m_accountToUse->ownsMinecraft()) {
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if(!m_accountToUse->hasProfile()) {
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// Now handle setting up a profile name here...
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ProfileSetupDialog dialog(m_accountToUse, m_parentWidget);
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if (dialog.exec() == QDialog::Accepted)
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{
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tryagain = true;
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continue;
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}
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else
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{
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emitFailed(tr("Received undetermined session status during login."));
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return;
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}
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}
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// we own Minecraft, there is a profile, it's all ready to go!
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launchInstance();
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return;
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}
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else {
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// play demo ?
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QMessageBox box(m_parentWidget);
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box.setWindowTitle(tr("Play demo?"));
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box.setText(tr("This account does not own Minecraft.\nYou need to purchase the game first to play it.\n\nDo you want to play the demo?"));
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box.setIcon(QMessageBox::Warning);
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auto demoButton = box.addButton(tr("Play Demo"), QMessageBox::ButtonRole::YesRole);
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auto cancelButton = box.addButton(tr("Cancel"), QMessageBox::ButtonRole::NoRole);
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box.setDefaultButton(cancelButton);
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box.exec();
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if(box.clickedButton() == demoButton) {
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// play demo here
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m_session->MakeDemo();
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launchInstance();
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}
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else {
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emitFailed(tr("Launch cancelled - account does not own Minecraft."));
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}
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}
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return;
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}
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case AccountState::Errored:
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// This means some sort of soft error that we can fix with a refresh ... so let's refresh.
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case AccountState::Unchecked: {
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m_accountToUse->refresh();
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// NOTE: fallthrough intentional
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}
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case AccountState::Working: {
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// refresh is in progress, we need to wait for it to finish to proceed.
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ProgressDialog progDialog(m_parentWidget);
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if (m_online)
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{
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progDialog.setSkipButton(true, tr("Play Offline"));
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}
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auto task = m_accountToUse->currentTask();
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progDialog.execWithTask(task.get());
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continue;
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}
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// FIXME: this is missing - the meaning is that the account is queued for refresh and we should wait for that
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/*
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case AccountState::Queued: {
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return;
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}
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*/
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case AccountState::Expired: {
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auto errorString = tr("The account has expired and needs to be logged into manually again.");
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QMessageBox::warning(
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m_parentWidget,
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tr("Account refresh failed"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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case AccountState::Disabled: {
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auto errorString = tr("The launcher's client identification has changed. Please remove this account and add it again.");
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QMessageBox::warning(
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m_parentWidget,
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tr("Client identification changed"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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case AccountState::Gone: {
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auto errorString = tr("The account no longer exists on the servers. It may have been migrated, in which case please add the new account you migrated this one to.");
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QMessageBox::warning(
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m_parentWidget,
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tr("Account gone"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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}
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}
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emitFailed(tr("Failed to launch."));
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}
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void LaunchController::launchInstance()
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{
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Q_ASSERT_X(m_instance != NULL, "launchInstance", "instance is NULL");
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Q_ASSERT_X(m_session.get() != nullptr, "launchInstance", "session is NULL");
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if(!m_instance->reloadSettings())
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{
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QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Couldn't load the instance profile."));
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emitFailed(tr("Couldn't load the instance profile."));
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return;
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}
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m_launcher = m_instance->createLaunchTask(m_session, m_serverToJoin);
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if (!m_launcher)
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{
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emitFailed(tr("Couldn't instantiate a launcher."));
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return;
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}
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auto console = qobject_cast<InstanceWindow *>(m_parentWidget);
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auto showConsole = m_instance->settings()->get("ShowConsole").toBool();
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if(!console && showConsole)
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{
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APPLICATION->showInstanceWindow(m_instance);
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}
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connect(m_launcher.get(), &LaunchTask::readyForLaunch, this, &LaunchController::readyForLaunch);
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connect(m_launcher.get(), &LaunchTask::succeeded, this, &LaunchController::onSucceeded);
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connect(m_launcher.get(), &LaunchTask::failed, this, &LaunchController::onFailed);
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connect(m_launcher.get(), &LaunchTask::requestProgress, this, &LaunchController::onProgressRequested);
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// Prepend Online and Auth Status
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QString online_mode;
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if(m_session->wants_online) {
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online_mode = "online";
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// Prepend Server Status
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QStringList servers = {"authserver.mojang.com", "session.minecraft.net", "textures.minecraft.net", "api.mojang.com"};
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QString resolved_servers = "";
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QHostInfo host_info;
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for(QString server : servers) {
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host_info = QHostInfo::fromName(server);
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resolved_servers = resolved_servers + server + " resolves to:\n [";
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if(!host_info.addresses().isEmpty()) {
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for(QHostAddress address : host_info.addresses()) {
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resolved_servers = resolved_servers + address.toString();
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if(!host_info.addresses().endsWith(address)) {
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resolved_servers = resolved_servers + ", ";
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}
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}
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} else {
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resolved_servers = resolved_servers + "N/A";
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}
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resolved_servers = resolved_servers + "]\n\n";
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}
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m_launcher->prependStep(new TextPrint(m_launcher.get(), resolved_servers, MessageLevel::Launcher));
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} else {
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online_mode = "offline";
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}
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m_launcher->prependStep(new TextPrint(m_launcher.get(), "Launched instance in " + online_mode + " mode\n", MessageLevel::Launcher));
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// Prepend Version
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m_launcher->prependStep(new TextPrint(m_launcher.get(), BuildConfig.LAUNCHER_NAME + " version: " + BuildConfig.printableVersionString() + "\n\n", MessageLevel::Launcher));
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m_launcher->start();
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}
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void LaunchController::readyForLaunch()
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{
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if (!m_profiler)
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{
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m_launcher->proceed();
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return;
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}
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QString error;
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if (!m_profiler->check(&error))
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{
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m_launcher->abort();
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QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Couldn't start profiler: %1").arg(error));
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emitFailed("Profiler startup failed!");
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return;
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}
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BaseProfiler *profilerInstance = m_profiler->createProfiler(m_launcher->instance(), this);
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connect(profilerInstance, &BaseProfiler::readyToLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("The game launch is delayed until you press the "
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"button. This is the right time to setup the profiler, as the "
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"profiler server is running now.\n\n%1").arg(message));
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msg.setWindowTitle(tr("Waiting."));
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msg.setIcon(QMessageBox::Information);
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msg.addButton(tr("Launch"), QMessageBox::AcceptRole);
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msg.setModal(true);
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msg.exec();
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m_launcher->proceed();
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});
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connect(profilerInstance, &BaseProfiler::abortLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("Couldn't start the profiler: %1").arg(message));
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msg.setWindowTitle(tr("Error"));
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msg.setIcon(QMessageBox::Critical);
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msg.addButton(QMessageBox::Ok);
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msg.setModal(true);
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msg.exec();
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m_launcher->abort();
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emitFailed("Profiler startup failed!");
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});
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profilerInstance->beginProfiling(m_launcher);
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}
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void LaunchController::onSucceeded()
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{
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emitSucceeded();
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}
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void LaunchController::onFailed(QString reason)
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{
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if(m_instance->settings()->get("ShowConsoleOnError").toBool())
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{
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APPLICATION->showInstanceWindow(m_instance, "console");
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}
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emitFailed(reason);
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}
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void LaunchController::onProgressRequested(Task* task)
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{
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ProgressDialog progDialog(m_parentWidget);
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progDialog.setSkipButton(true, tr("Abort"));
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m_launcher->proceed();
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progDialog.execWithTask(task);
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}
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bool LaunchController::abort()
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{
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if(!m_launcher)
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{
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return true;
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}
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if(!m_launcher->canAbort())
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{
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return false;
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}
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auto response = CustomMessageBox::selectable(
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m_parentWidget, tr("Kill Minecraft?"),
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tr("This can cause the instance to get corrupted and should only be used if Minecraft "
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"is frozen for some reason"),
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QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)->exec();
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if (response == QMessageBox::Yes)
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{
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return m_launcher->abort();
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}
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return false;
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}
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