6bd2605a79
Does not actually grab mods, but resolves them and prints the results in logs.
46 lines
620 B
C++
46 lines
620 B
C++
#pragma once
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#include <QString>
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#include <QVector>
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namespace Curse
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{
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struct File
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{
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int projectId = 0;
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int fileId = 0;
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bool required = true;
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// our
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bool resolved = false;
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QString fileName;
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QString url;
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};
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struct Modloader
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{
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QString id;
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bool primary = false;
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};
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struct Minecraft
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{
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QString version;
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QVector<Curse::Modloader> modLoaders;
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};
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struct Manifest
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{
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QString manifestType;
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int manifestVersion = 0;
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Curse::Minecraft minecraft;
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QString name;
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QString version;
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QString author;
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QVector<Curse::File> files;
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QString overrides;
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};
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void loadManifest(Curse::Manifest & m, const QString &filepath);
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}
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