110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
#include "consolewindow.h"
|
|
#include "ui_consolewindow.h"
|
|
|
|
#include <QScrollBar>
|
|
#include <QMessageBox>
|
|
|
|
ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent) :
|
|
QDialog(parent),
|
|
ui(new Ui::ConsoleWindow),
|
|
m_mayclose(true),
|
|
proc(mcproc)
|
|
{
|
|
ui->setupUi(this);
|
|
connect(mcproc, SIGNAL(ended()), this, SLOT(onEnded()));
|
|
}
|
|
|
|
ConsoleWindow::~ConsoleWindow()
|
|
{
|
|
delete ui;
|
|
}
|
|
|
|
void ConsoleWindow::writeColor(QString text, const char *color)
|
|
{
|
|
// append a paragraph
|
|
if (color != nullptr)
|
|
ui->text->appendHtml(QString("<font color=\"%1\">%2</font>").arg(color).arg(text));
|
|
else
|
|
ui->text->appendPlainText(text);
|
|
// scroll down
|
|
QScrollBar *bar = ui->text->verticalScrollBar();
|
|
bar->setValue(bar->maximum());
|
|
}
|
|
|
|
void ConsoleWindow::write(QString data, MessageLevel::Enum mode)
|
|
{
|
|
if (data.endsWith('\n'))
|
|
data = data.left(data.length()-1);
|
|
QStringList paragraphs = data.split('\n');
|
|
QListIterator<QString> iter(paragraphs);
|
|
if (mode == MessageLevel::MultiMC)
|
|
while(iter.hasNext())
|
|
writeColor(iter.next(), "blue");
|
|
else if (mode == MessageLevel::Error)
|
|
while(iter.hasNext())
|
|
writeColor(iter.next(), "red");
|
|
else if (mode == MessageLevel::Warning)
|
|
while(iter.hasNext())
|
|
writeColor(iter.next(), "orange");
|
|
else if (mode == MessageLevel::Fatal)
|
|
while(iter.hasNext())
|
|
writeColor(iter.next(), "pink");
|
|
else if (mode == MessageLevel::Debug)
|
|
while(iter.hasNext())
|
|
writeColor(iter.next(), "green");
|
|
// TODO: implement other MessageLevels
|
|
else
|
|
while(iter.hasNext())
|
|
writeColor(iter.next());
|
|
}
|
|
|
|
void ConsoleWindow::clear()
|
|
{
|
|
ui->text->clear();
|
|
}
|
|
|
|
void ConsoleWindow::on_closeButton_clicked()
|
|
{
|
|
close();
|
|
}
|
|
|
|
void ConsoleWindow::setMayClose(bool mayclose)
|
|
{
|
|
m_mayclose = mayclose;
|
|
if (mayclose)
|
|
ui->closeButton->setEnabled(true);
|
|
else
|
|
ui->closeButton->setEnabled(false);
|
|
}
|
|
|
|
void ConsoleWindow::closeEvent(QCloseEvent * event)
|
|
{
|
|
if(!m_mayclose)
|
|
event->ignore();
|
|
else
|
|
QDialog::closeEvent(event);
|
|
}
|
|
|
|
void ConsoleWindow::on_btnKillMinecraft_clicked()
|
|
{
|
|
ui->btnKillMinecraft->setEnabled(false);
|
|
QMessageBox r_u_sure;
|
|
//: Main question of the kill confirmation dialog
|
|
r_u_sure.setText(tr("Kill Minecraft?"));
|
|
r_u_sure.setInformativeText(tr("This can cause the instance to get corrupted and should only be used if Minecraft is frozen for some reason"));
|
|
r_u_sure.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
r_u_sure.setDefaultButton(QMessageBox::Yes);
|
|
if (r_u_sure.exec() == QMessageBox::Yes)
|
|
proc->killMinecraft();
|
|
else
|
|
ui->btnKillMinecraft->setEnabled(true);
|
|
r_u_sure.close();
|
|
}
|
|
|
|
void ConsoleWindow::onEnded()
|
|
{
|
|
ui->btnKillMinecraft->setEnabled(false);
|
|
// TODO: Check why this doesn't work
|
|
if (!proc->exitCode()) this->close();
|
|
}
|