ffbc5bb62c
Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QList>
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#include <QUrl>
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#include "logic/net/NetJob.h"
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#include "logic/tasks/Task.h"
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class MinecraftVersion;
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class BaseInstance;
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class OneSixUpdate : public Task
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{
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Q_OBJECT
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public:
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explicit OneSixUpdate(BaseInstance *inst, QObject *parent = 0);
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virtual void executeTask();
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private
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slots:
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void versionFileStart();
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void versionFileFinished();
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void versionFileFailed();
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void jarlibStart();
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void jarlibFinished();
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void jarlibFailed();
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void assetIndexStart();
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void assetIndexFinished();
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void assetIndexFailed();
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void assetsFinished();
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void assetsFailed();
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private:
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NetJobPtr specificVersionDownloadJob;
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NetJobPtr jarlibDownloadJob;
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// target version, determined during this task
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std::shared_ptr<MinecraftVersion> targetVersion;
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BaseInstance *m_inst = nullptr;
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};
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