pollymc/api/logic/minecraft/MinecraftLoadAndCheck.cpp
Petr Mrázek a0ef20a264 NOISSUE rename ComponentList to PackProfile
It's not just components, so the naming needed cleaning up.
2020-06-27 12:02:31 +02:00

46 lines
1.3 KiB
C++

#include "MinecraftLoadAndCheck.h"
#include "MinecraftInstance.h"
#include "PackProfile.h"
MinecraftLoadAndCheck::MinecraftLoadAndCheck(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst)
{
}
void MinecraftLoadAndCheck::executeTask()
{
// add offline metadata load task
auto components = m_inst->getPackProfile();
components->reload(Net::Mode::Offline);
m_task = components->getCurrentTask();
if(!m_task)
{
emitSucceeded();
return;
}
connect(m_task.get(), &Task::succeeded, this, &MinecraftLoadAndCheck::subtaskSucceeded);
connect(m_task.get(), &Task::failed, this, &MinecraftLoadAndCheck::subtaskFailed);
connect(m_task.get(), &Task::progress, this, &MinecraftLoadAndCheck::progress);
connect(m_task.get(), &Task::status, this, &MinecraftLoadAndCheck::setStatus);
}
void MinecraftLoadAndCheck::subtaskSucceeded()
{
if(isFinished())
{
qCritical() << "MinecraftUpdate: Subtask" << sender() << "succeeded, but work was already done!";
return;
}
emitSucceeded();
}
void MinecraftLoadAndCheck::subtaskFailed(QString error)
{
if(isFinished())
{
qCritical() << "MinecraftUpdate: Subtask" << sender() << "failed, but work was already done!";
return;
}
emitFailed(error);
}