pollymc/launcher/minecraft/services/SkinUpload.cpp
Rachel Powers 12f0d51c0c Fix: signal/slot macro -> func pointer & network fixes
- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes)
- give signals an explicit receivers to use the static method over the instance method wherever practical
- ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal
- ensure all networks tasks have an sslErrors signal connected
- add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-04-17 18:23:18 -07:00

120 lines
4.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkinUpload.h"
#include <QNetworkRequest>
#include <QHttpMultiPart>
#include "Application.h"
QByteArray getVariant(SkinUpload::Model model) {
switch (model) {
default:
qDebug() << "Unknown skin type!";
case SkinUpload::STEVE:
return "CLASSIC";
case SkinUpload::ALEX:
return "SLIM";
}
}
SkinUpload::SkinUpload(QObject *parent, QString token, QByteArray skin, SkinUpload::Model model)
: Task(parent), m_model(model), m_skin(skin), m_token(token)
{
}
void SkinUpload::executeTask()
{
QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins"));
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
QHttpPart skin;
skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
skin.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
skin.setBody(m_skin);
QHttpPart model;
model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"variant\""));
model.setBody(getVariant(m_model));
multiPart->append(skin);
multiPart->append(model);
QNetworkReply *rep = APPLICATION->network()->post(request, multiPart);
m_reply = shared_qobject_ptr<QNetworkReply>(rep);
setStatus(tr("Uploading skin"));
connect(rep, &QNetworkReply::uploadProgress, this, &SkinUpload::setProgress);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0) // QNetworkReply::errorOccurred added in 5.15
connect(rep, &QNetworkReply::errorOccurred, this, &SkinUpload::downloadError);
#else
connect(rep, QOverload<QNetworkReply::NetworkError>::of(&QNetworkReply::error), this, &SkinUpload::downloadError);
#endif
connect(rep, &QNetworkReply::sslErrors, this, &SkinUpload::sslErrors);
connect(rep, &QNetworkReply::finished, this, &SkinUpload::downloadFinished);
}
void SkinUpload::downloadError(QNetworkReply::NetworkError error)
{
// error happened during download.
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
}
void SkinUpload::sslErrors(const QList<QSslError>& errors)
{
int i = 1;
for (auto error : errors) {
qCritical() << "Skin Upload SSL Error #" << i << " : " << error.errorString();
auto cert = error.certificate();
qCritical() << "Certificate in question:\n" << cert.toText();
i++;
}
}
void SkinUpload::downloadFinished()
{
// if the download failed
if (m_reply->error() != QNetworkReply::NetworkError::NoError)
{
emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
m_reply.reset();
return;
}
emitSucceeded();
}