ba677a8cb7
This makes it easier to create resource apis that aren't network-based. Signed-off-by: flow <flowlnlnln@gmail.com>
185 lines
7.2 KiB
C++
185 lines
7.2 KiB
C++
#include "ModrinthCheckUpdate.h"
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#include "ModrinthAPI.h"
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#include "ModrinthPackIndex.h"
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#include "Json.h"
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#include "ResourceDownloadTask.h"
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#include "modplatform/helpers/HashUtils.h"
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#include "tasks/ConcurrentTask.h"
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#include "minecraft/mod/ModFolderModel.h"
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#include "minecraft/mod/ResourceFolderModel.h"
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static ModrinthAPI api;
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static ModPlatform::ProviderCapabilities ProviderCaps;
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bool ModrinthCheckUpdate::abort()
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{
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if (m_net_job)
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return m_net_job->abort();
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return true;
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}
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/* Check for update:
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* - Get latest version available
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* - Compare hash of the latest version with the current hash
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* - If equal, no updates, else, there's updates, so add to the list
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* */
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void ModrinthCheckUpdate::executeTask()
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{
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setStatus(tr("Preparing mods for Modrinth..."));
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setProgress(0, 3);
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QHash<QString, Mod*> mappings;
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// Create all hashes
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QStringList hashes;
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auto best_hash_type = ProviderCaps.hashType(ModPlatform::ResourceProvider::MODRINTH).first();
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ConcurrentTask hashing_task(this, "MakeModrinthHashesTask", 10);
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for (auto* mod : m_mods) {
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if (!mod->enabled()) {
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emit checkFailed(mod, tr("Disabled mods won't be updated, to prevent mod duplication issues!"));
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continue;
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}
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auto hash = mod->metadata()->hash;
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// Sadly the API can only handle one hash type per call, se we
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// need to generate a new hash if the current one is innadequate
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// (though it will rarely happen, if at all)
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if (mod->metadata()->hash_format != best_hash_type) {
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auto hash_task = Hashing::createModrinthHasher(mod->fileinfo().absoluteFilePath());
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connect(hash_task.get(), &Task::succeeded, [&] {
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QString hash (hash_task->getResult());
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hashes.append(hash);
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mappings.insert(hash, mod);
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});
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connect(hash_task.get(), &Task::failed, [this, hash_task] { failed("Failed to generate hash"); });
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hashing_task.addTask(hash_task);
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} else {
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hashes.append(hash);
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mappings.insert(hash, mod);
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}
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}
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QEventLoop loop;
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connect(&hashing_task, &Task::finished, [&loop]{ loop.quit(); });
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hashing_task.start();
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loop.exec();
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auto* response = new QByteArray();
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auto job = api.latestVersions(hashes, best_hash_type, m_game_versions, m_loaders, response);
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QEventLoop lock;
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connect(job.get(), &Task::succeeded, this, [this, response, &mappings, best_hash_type, job] {
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QJsonParseError parse_error{};
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QJsonDocument doc = QJsonDocument::fromJson(*response, &parse_error);
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if (parse_error.error != QJsonParseError::NoError) {
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qWarning() << "Error while parsing JSON response from ModrinthCheckUpdate at " << parse_error.offset
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<< " reason: " << parse_error.errorString();
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qWarning() << *response;
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failed(parse_error.errorString());
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return;
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}
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setStatus(tr("Parsing the API response from Modrinth..."));
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setProgress(2, 3);
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try {
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for (auto hash : mappings.keys()) {
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auto project_obj = doc[hash].toObject();
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// If the returned project is empty, but we have Modrinth metadata,
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// it means this specific version is not available
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if (project_obj.isEmpty()) {
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qDebug() << "Mod " << mappings.find(hash).value()->name() << " got an empty response.";
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qDebug() << "Hash: " << hash;
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emit checkFailed(
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mappings.find(hash).value(),
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tr("No valid version found for this mod. It's probably unavailable for the current game version / mod loader."));
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continue;
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}
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// Sometimes a version may have multiple files, one with "forge" and one with "fabric",
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// so we may want to filter it
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QString loader_filter;
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if (m_loaders.has_value()) {
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static auto flags = { ResourceAPI::ModLoaderType::Forge, ResourceAPI::ModLoaderType::Fabric, ResourceAPI::ModLoaderType::Quilt };
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for (auto flag : flags) {
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if (m_loaders.value().testFlag(flag)) {
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loader_filter = api.getModLoaderString(flag);
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break;
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}
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}
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}
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// Currently, we rely on a couple heuristics to determine whether an update is actually available or not:
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// - The file needs to be preferred: It is either the primary file, or the one found via (explicit) usage of the loader_filter
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// - The version reported by the JAR is different from the version reported by the indexed version (it's usually the case)
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// Such is the pain of having arbitrary files for a given version .-.
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auto project_ver = Modrinth::loadIndexedPackVersion(project_obj, best_hash_type, loader_filter);
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if (project_ver.downloadUrl.isEmpty()) {
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qCritical() << "Modrinth mod without download url!";
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qCritical() << project_ver.fileName;
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emit checkFailed(mappings.find(hash).value(), tr("Mod has an empty download URL"));
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continue;
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}
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auto mod_iter = mappings.find(hash);
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if (mod_iter == mappings.end()) {
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qCritical() << "Failed to remap mod from Modrinth!";
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continue;
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}
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auto mod = *mod_iter;
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auto key = project_ver.hash;
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if ((key != hash && project_ver.is_preferred) || (mod->status() == ModStatus::NotInstalled)) {
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if (mod->version() == project_ver.version_number)
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continue;
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// Fake pack with the necessary info to pass to the download task :)
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ModPlatform::IndexedPack pack;
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pack.name = mod->name();
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pack.slug = mod->metadata()->slug;
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pack.addonId = mod->metadata()->project_id;
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pack.websiteUrl = mod->homeurl();
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for (auto& author : mod->authors())
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pack.authors.append({ author });
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pack.description = mod->description();
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pack.provider = ModPlatform::ResourceProvider::MODRINTH;
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auto download_task = new ResourceDownloadTask(pack, project_ver, m_mods_folder);
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m_updatable.emplace_back(pack.name, hash, mod->version(), project_ver.version_number, project_ver.changelog,
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ModPlatform::ResourceProvider::MODRINTH, download_task);
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}
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}
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} catch (Json::JsonException& e) {
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failed(e.cause() + " : " + e.what());
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}
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});
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connect(job.get(), &Task::finished, &lock, &QEventLoop::quit);
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setStatus(tr("Waiting for the API response from Modrinth..."));
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setProgress(1, 3);
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m_net_job = qSharedPointerObjectCast<NetJob, Task>(job);
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job->start();
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lock.exec();
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emitSucceeded();
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}
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