e2ab2aea32
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
#pragma once
|
|
|
|
#include <QDateTime>
|
|
#include <QFileInfo>
|
|
#include <QObject>
|
|
#include <QPointer>
|
|
|
|
#include "QObjectPtr.h"
|
|
|
|
enum class ResourceType {
|
|
UNKNOWN, //!< Indicates an unspecified resource type.
|
|
ZIPFILE, //!< The resource is a zip file containing the resource's class files.
|
|
SINGLEFILE, //!< The resource is a single file (not a zip file).
|
|
FOLDER, //!< The resource is in a folder on the filesystem.
|
|
LITEMOD, //!< The resource is a litemod
|
|
};
|
|
|
|
enum class SortType {
|
|
NAME,
|
|
DATE,
|
|
VERSION,
|
|
ENABLED,
|
|
};
|
|
|
|
enum class EnableAction {
|
|
ENABLE,
|
|
DISABLE,
|
|
TOGGLE
|
|
};
|
|
|
|
/** General class for managed resources. It mirrors a file in disk, with some more info
|
|
* for display and house-keeping purposes.
|
|
*
|
|
* Subclass it to add additional data / behavior, such as Mods or Resource packs.
|
|
*/
|
|
class Resource : public QObject {
|
|
Q_OBJECT
|
|
Q_DISABLE_COPY(Resource)
|
|
public:
|
|
using Ptr = shared_qobject_ptr<Resource>;
|
|
using WeakPtr = QPointer<Resource>;
|
|
|
|
Resource(QObject* parent = nullptr);
|
|
Resource(QFileInfo file_info);
|
|
Resource(QString file_path) : Resource(QFileInfo(file_path)) {}
|
|
|
|
~Resource() override = default;
|
|
|
|
void setFile(QFileInfo file_info);
|
|
void parseFile();
|
|
|
|
[[nodiscard]] auto fileinfo() const -> QFileInfo { return m_file_info; }
|
|
[[nodiscard]] auto dateTimeChanged() const -> QDateTime { return m_changed_date_time; }
|
|
[[nodiscard]] auto internal_id() const -> QString { return m_internal_id; }
|
|
[[nodiscard]] auto type() const -> ResourceType { return m_type; }
|
|
[[nodiscard]] bool enabled() const { return m_enabled; }
|
|
|
|
[[nodiscard]] virtual auto name() const -> QString { return m_name; }
|
|
[[nodiscard]] virtual bool valid() const { return m_type != ResourceType::UNKNOWN; }
|
|
|
|
/** Compares two Resources, for sorting purposes, considering a ascending order, returning:
|
|
* > 0: 'this' comes after 'other'
|
|
* = 0: 'this' is equal to 'other'
|
|
* < 0: 'this' comes before 'other'
|
|
*
|
|
* The second argument in the pair is true if the sorting type that decided which one is greater was 'type'.
|
|
*/
|
|
[[nodiscard]] virtual auto compare(Resource const& other, SortType type = SortType::NAME) const -> std::pair<int, bool>;
|
|
|
|
/** Returns whether the given filter should filter out 'this' (false),
|
|
* or if such filter includes the Resource (true).
|
|
*/
|
|
[[nodiscard]] virtual bool applyFilter(QRegularExpression filter) const;
|
|
|
|
/** Changes the enabled property, according to 'action'.
|
|
*
|
|
* Returns whether a change was applied to the Resource's properties.
|
|
*/
|
|
bool enable(EnableAction action);
|
|
|
|
[[nodiscard]] auto shouldResolve() const -> bool { return !m_is_resolving && !m_is_resolved; }
|
|
[[nodiscard]] auto isResolving() const -> bool { return m_is_resolving; }
|
|
[[nodiscard]] auto resolutionTicket() const -> int { return m_resolution_ticket; }
|
|
|
|
void setResolving(bool resolving, int resolutionTicket)
|
|
{
|
|
m_is_resolving = resolving;
|
|
m_resolution_ticket = resolutionTicket;
|
|
}
|
|
|
|
// Delete all files of this resource.
|
|
bool destroy();
|
|
|
|
protected:
|
|
/* The file corresponding to this resource. */
|
|
QFileInfo m_file_info;
|
|
/* The cached date when this file was last changed. */
|
|
QDateTime m_changed_date_time;
|
|
|
|
/* Internal ID for internal purposes. Properties such as human-readability should not be assumed. */
|
|
QString m_internal_id;
|
|
/* Name as reported via the file name. In the absence of a better name, this is shown to the user. */
|
|
QString m_name;
|
|
|
|
/* The type of file we're dealing with. */
|
|
ResourceType m_type = ResourceType::UNKNOWN;
|
|
|
|
/* Whether the resource is enabled (e.g. shows up in the game) or not. */
|
|
bool m_enabled = true;
|
|
|
|
/* Used to keep trach of pending / concluded actions on the resource. */
|
|
bool m_is_resolving = false;
|
|
bool m_is_resolved = false;
|
|
int m_resolution_ticket = 0;
|
|
};
|