pollymc/asset_test.cpp
Petr Mrázek 84298d621d Restructure the downloader into a generic task list/queue.
Yay for bringing paper and pencil on long train rides.
Nothing to do but design ... and possibly chat with random strangers ;)
2013-07-06 00:55:54 +02:00

446 lines
10 KiB
C++

#include <QtCore>
#include <QtNetwork>
#include <QDebug>
#include <QtXml/QtXml>
enum JobStatus
{
Job_NotStarted,
Job_InProgress,
Job_Finished,
Job_Failed
};
class JobList;
class Job : public QObject
{
Q_OBJECT
protected:
explicit Job(): QObject(0){};
public:
virtual ~Job() {};
signals:
void finish();
void fail();
void progress(qint64 current, qint64 total);
public slots:
virtual void start() = 0;
};
typedef QSharedPointer<Job> JobPtr;
/**
* A list of jobs, to be processed one by one.
*/
class JobList : public QObject
{
friend class JobListQueue;
Q_OBJECT
public:
JobList() : QObject(0)
{
m_status = Job_NotStarted;
current_job_idx = 0;
}
JobStatus getStatus()
{
return m_status;
}
void add(JobPtr dlable)
{
if(m_status == Job_NotStarted)
m_jobs.append(dlable);
//else there's a bug. TODO: catch the bugs
}
JobPtr getFirstJob()
{
if(m_jobs.size())
return m_jobs[0];
else
return JobPtr();
}
void start()
{
current_job_idx = 0;
auto job = m_jobs[current_job_idx];
connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
job->start();
emit started();
}
private slots:
void currentJobFinished()
{
if(current_job_idx == m_jobs.size() - 1)
{
m_status = Job_Finished;
emit finished();
}
else
{
current_job_idx++;
auto job = m_jobs[current_job_idx];
connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
job->start();
}
}
void currentJobFailed()
{
m_status = Job_Failed;
emit failed();
}
void currentJobProgress(qint64 current, qint64 total)
{
if(!total)
return;
int total_jobs = m_jobs.size();
if(!total_jobs)
return;
float job_chunk = 1000.0 / float(total_jobs);
float cur = current;
float tot = total;
float last_chunk = (cur / tot) * job_chunk;
float list_total = job_chunk * current_job_idx + last_chunk;
emit progress(qint64(list_total), 1000LL);
}
private:
QVector<JobPtr> m_jobs;
/// The overall status of this job list
JobStatus m_status;
int current_job_idx;
signals:
void progress(qint64 current, qint64 total);
void started();
void finished();
void failed();
};
typedef QSharedPointer<JobList> JobListPtr;
/**
* A queue of job lists! The job lists fail or finish as units.
*/
class JobListQueue : public QObject
{
Q_OBJECT
public:
JobListQueue(QObject *p = 0):
QObject(p),
nam(new QNetworkAccessManager()),
currentIndex(0),
is_running(false){}
void enqueue(JobListPtr job)
{
jobs.enqueue(job);
// finish or fail, we should catch that and start the next one
connect(job.data(),SIGNAL(finished()), SLOT(startNextJob()));
connect(job.data(),SIGNAL(failed()), SLOT(startNextJob()));
if(!is_running)
{
QTimer::singleShot(0, this, SLOT(startNextJob()));
}
}
private slots:
void startNextJob()
{
if (jobs.isEmpty())
{
currentJobList.clear();
currentIndex = 0;
is_running = false;
emit finishedAllJobs();
return;
}
currentJobList = jobs.dequeue();
is_running = true;
currentIndex = 0;
currentJobList->start();
}
signals:
void finishedAllJobs();
private:
JobListPtr currentJobList;
QQueue<JobListPtr> jobs;
QSharedPointer<QNetworkAccessManager> nam;
unsigned currentIndex;
bool is_running;
};
/**
* A single file for the downloader/cache to process.
*/
class DownloadJob : public Job
{
friend class Downloader;
Q_OBJECT
private:
DownloadJob(QUrl url, QString rel_target_path = QString(), QString expected_md5 = QString())
:Job()
{
m_url = url;
m_rel_target_path = rel_target_path;
m_expected_md5 = expected_md5;
m_check_md5 = m_expected_md5.size();
m_save_to_file = m_rel_target_path.size();
m_status = Job_NotStarted;
};
public:
static JobPtr create(QUrl url, QString rel_target_path = QString(), QString expected_md5 = QString())
{
return JobPtr(new DownloadJob(url, rel_target_path, expected_md5));
}
public slots:
virtual void start()
{
m_manager.reset(new QNetworkAccessManager());
if(m_save_to_file)
{
QString filename = m_rel_target_path;
m_output_file.setFileName(filename);
// if there already is a file and md5 checking is in effect
if(m_output_file.exists() && m_check_md5)
{
// and it can be opened
if(m_output_file.open(QIODevice::ReadOnly))
{
// check the md5 against the expected one
QString hash = QCryptographicHash::hash(m_output_file.readAll(), QCryptographicHash::Md5).toHex().constData();
m_output_file.close();
// skip this file if they match
if(hash == m_expected_md5)
{
qDebug() << "Skipping " << m_url.toString() << ": md5 match.";
emit finish();
return;
}
}
}
QFileInfo a(filename);
QDir dir;
if(!dir.mkpath(a.path()))
{
/*
* error when making the folder structure
*/
emit fail();
return;
}
if (!m_output_file.open(QIODevice::WriteOnly))
{
/*
* Can't open the file... the job failed
*/
emit fail();
return;
}
}
qDebug() << "Downloading " << m_url.toString();
QNetworkRequest request(m_url);
QNetworkReply * rep = m_manager->get(request);
m_reply = QSharedPointer<QNetworkReply>(rep, &QObject::deleteLater);
connect(rep, SIGNAL(downloadProgress(qint64,qint64)), SLOT(downloadProgress(qint64,qint64)));
connect(rep, SIGNAL(finished()), SLOT(downloadFinished()));
connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(downloadError(QNetworkReply::NetworkError)));
connect(rep, SIGNAL(readyRead()), SLOT(downloadReadyRead()));
};
private slots:
void downloadProgress(qint64 bytesReceived, qint64 bytesTotal)
{
emit progress(bytesReceived, bytesTotal);
};
void downloadError(QNetworkReply::NetworkError error)
{
// error happened during download.
// TODO: log the reason why
m_status = Job_Failed;
}
void downloadFinished()
{
// if the download succeeded
if(m_status != Job_Failed)
{
// nothing went wrong...
m_status = Job_Finished;
// save the data to the downloadable if we aren't saving to file
if(!m_save_to_file)
{
m_data = m_reply->readAll();
}
else
{
m_output_file.close();
}
//TODO: check md5 here!
m_reply.clear();
emit finish();
return;
}
// else the download failed
else
{
if(m_save_to_file)
{
m_output_file.close();
m_output_file.remove();
}
m_reply.clear();
emit fail();
return;
}
}
void downloadReadyRead()
{
if(m_save_to_file)
{
m_output_file.write( m_reply->readAll());
}
};
public:
/// the associated network manager
QSharedPointer<QNetworkAccessManager> m_manager;
/// the network reply
QSharedPointer<QNetworkReply> m_reply;
/// source URL
QUrl m_url;
/// if true, check the md5sum against a provided md5sum
/// also, if a file exists, perform an md5sum first and don't download only if they don't match
bool m_check_md5;
/// the expected md5 checksum
QString m_expected_md5;
/// save to file?
bool m_save_to_file;
/// if saving to file, use the one specified in this string
QString m_rel_target_path;
/// this is the output file, if any
QFile m_output_file;
/// if not saving to file, downloaded data is placed here
QByteArray m_data;
/// The file's status
JobStatus m_status;
};
inline QDomElement getDomElementByTagName(QDomElement parent, QString tagname)
{
QDomNodeList elementList = parent.elementsByTagName(tagname);
if (elementList.count())
return elementList.at(0).toElement();
else
return QDomElement();
}
class DlMachine : public QObject
{
Q_OBJECT
public slots:
void filesFinished()
{
qApp->quit();
}
void fetchFinished()
{
JobPtr firstJob = index_job->getFirstJob();
auto DlJob = firstJob.dynamicCast<DownloadJob>();
QByteArray ba = DlJob->m_data;
QString xmlErrorMsg;
QDomDocument doc;
if (!doc.setContent(ba, false, &xmlErrorMsg))
{
qDebug() << "Failed to process s3.amazonaws.com/Minecraft.Resources. XML error:" <<
xmlErrorMsg << ba;
}
QRegExp etag_match(".*([a-f0-9]{32}).*");
QDomNodeList contents = doc.elementsByTagName("Contents");
JobList *job = new JobList();
connect(job, SIGNAL(finished()), SLOT(filesFinished()));
for (int i = 0; i < contents.length(); i++)
{
QDomElement element = contents.at(i).toElement();
if (element.isNull())
continue;
QDomElement keyElement = getDomElementByTagName(element, "Key");
QDomElement lastmodElement = getDomElementByTagName(element, "LastModified");
QDomElement etagElement = getDomElementByTagName(element, "ETag");
QDomElement sizeElement = getDomElementByTagName(element, "Size");
if (keyElement.isNull() || lastmodElement.isNull() || etagElement.isNull() || sizeElement.isNull())
continue;
QString keyStr = keyElement.text();
QString lastModStr = lastmodElement.text();
QString etagStr = etagElement.text();
QString sizeStr = sizeElement.text();
//Filter folder keys
if (sizeStr == "0")
continue;
QString trimmedEtag = etagStr.remove('"');
QString prefix("http://s3.amazonaws.com/Minecraft.Resources/");
QString fprefix("assets/");
job->add(DownloadJob::create(QUrl(prefix + keyStr),fprefix + keyStr, trimmedEtag));
}
files_job.reset(job);
dl.enqueue(files_job);
}
void fetchStarted()
{
qDebug() << "Started downloading!";
}
public:
void start()
{
JobList *job = new JobList();
job->add(DownloadJob::create(QUrl("http://s3.amazonaws.com/Minecraft.Resources/")));
connect(job, SIGNAL(finished()), SLOT(fetchFinished()));
connect(job, SIGNAL(started()), SLOT(fetchStarted()));
index_job.reset(job);
dl.enqueue(index_job);
}
JobListQueue dl;
JobListPtr index_job;
JobListPtr files_job;
};
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
DlMachine dl;
dl.start();
return app.exec();
}
#include "asset_test.moc"