2d53c7c5b2
Before this change, you had to specify custom LD_* variables using the prefix GAME_LD_*. Now instead of dropping all LD_* variables by default, we should just filter them and remove the values we *know* are from our start script. Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QStringList>
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#include "JavaChecker.h"
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#include "JavaInstallList.h"
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#ifdef Q_OS_WIN
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#include <windows.h>
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#endif
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QString stripVariableEntries(QString name, QString target, QString remove);
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QProcessEnvironment CleanEnviroment();
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class JavaUtils : public QObject
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{
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Q_OBJECT
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public:
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JavaUtils();
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JavaInstallPtr MakeJavaPtr(QString path, QString id = "unknown", QString arch = "unknown");
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QList<QString> FindJavaPaths();
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JavaInstallPtr GetDefaultJava();
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#ifdef Q_OS_WIN
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QList<JavaInstallPtr> FindJavaFromRegistryKey(DWORD keyType, QString keyName, QString keyJavaDir, QString subkeySuffix = "");
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#endif
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static QString getJavaCheckPath();
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};
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