6aa9bd0f77
Now with some actual consensus on what the updater will do!
779 lines
23 KiB
C++
779 lines
23 KiB
C++
// Win32++ Version 7.2
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// Released: 5th AUgust 2011
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//
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// David Nash
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// email: dnash@bigpond.net.au
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// url: https://sourceforge.net/projects/win32-framework
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//
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//
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// Copyright (c) 2005-2011 David Nash
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//
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// Permission is hereby granted, free of charge, to
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// any person obtaining a copy of this software and
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// associated documentation files (the "Software"),
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// to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify,
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// merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom
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// the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice
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// shall be included in all copies or substantial portions
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// of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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//
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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// socket.h
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// Declaration of the CSocket class
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//
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// The CSocket class represents a network socket. It encapsualtes many of
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// the Windows Socket SPI fuctions, providing an object-oriented approach
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// to network programming. After StartEvents is called, CSocket monitors
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// the socket and responds automatically to network events. This event
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// monitoring, for example, automatically calls OnReceive when there is
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// data on the socket to be read, and OnAccept when a server should accept
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// a connection from a client.
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// Users of this class should be aware that functions like OnReceive,
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// OnAccept, etc. are called on a different thread from the one CSocket is
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// instanciated on. The thread for these functions needs to respond quickly
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// to other network events, so it shouldn't be delayed. It also doesn't run
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// a message loop, so it can't be used to create windows. For these reasons
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// it might be best to use PostMessage in response to these functions in a
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// windows environment.
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// Refer to the network samples for an example of how to use this class to
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// create a TCP client & server, and a UDP client and server.
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// To compile programs with CSocket, link with ws3_32.lib for Win32,
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// and ws2.lib for Windows CE. Windows 95 systems will need to install the
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// "Windows Sockets 2.0 for Windows 95". It's available from:
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// http://support.microsoft.com/kb/182108/EN-US/
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// For a TCP server, inherit a class from CSocket and override OnAccept, OnDisconnect
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// and OnRecieve. Create one instance of this class and use it as a listening socket.
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// The purpose of the listening socket is to detect connections from clients and accept them.
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// For the listening socket, we do the following:
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// 1) Create the socket.
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// 2) Bind an IP address to the socket.
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// 3) Listen on the socket for incoming connection requests.
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// 4) Use StartNotifyRevents to receive notification of network events.
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// 5) Override OnAccept to accept requests on a newly created data CSocket object.
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// 6) Create a new data socket for each client connection accepted.
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// 7) The server socket uses the 'accept' function to accept an incoming connection
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// from this new data socket.
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// The purpose of the data socket is to send data to, and recieve data from the client.
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// There will be one data socket for each client accepted by the server.
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// To use it we do the following:
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// * To recieve data from the client, override OnReceive and use Receive.
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// * To send data to use Send.
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// * OnDisconnect can be used to detect when the client is disconnected.
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// For a TCP client, inherit from CSocket and override OnReceive and OnDisconnect.
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// Create an instance of this inherited class, and perform the following steps:
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// 1) Create the socket.
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// 2) Connect to the server.
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// 3) Use StartNotifyRevents to receive notification of network events.
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// We are now ready to send and recieve data from the server.
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// * Use Send to send data to the server.
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// * Override OnReceive and use Recieve to receive data from the server
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// * OnDisconnect can be used to detect when the client is disconnected from the server.
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// Notes regarding IPv6 support
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// * IPv6 is supported on Windows Vista and above. Windows XP with SP2 provides
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// "experimental" support, which can be enabled by entering "ipv6 install"
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// at a command prompt.
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// * IPv6 is not supported by all compilters and devlopment environments. In
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// particular, it is not supported by Dev-C++ or Borland 5.5. A modern
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// Platform SDK needs to be added to Visual Studio 6 for it to support IPv6.
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// * IsIPV6Supported returns false if either the operating system or the
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// development environment fails to support IPv6.
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//
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#ifndef _WIN32XX_SOCKET_H_
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#define _WIN32XX_SOCKET_H_
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#include "wincore.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <process.h>
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#define THREAD_TIMEOUT 100
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namespace Win32xx
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{
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typedef int WINAPI GETADDRINFO(LPCSTR, LPCSTR, const struct addrinfo*, struct addrinfo**);
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typedef void WINAPI FREEADDRINFO(struct addrinfo*);
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class CSocket
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{
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public:
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CSocket();
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virtual ~CSocket();
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// Operations
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virtual void Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen);
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virtual int Bind(LPCTSTR addr, LPCTSTR port);
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virtual int Bind(const struct sockaddr* name, int namelen);
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virtual int Connect(LPCTSTR addr, LPCTSTR port);
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virtual int Connect(const struct sockaddr* name, int namelen);
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virtual BOOL Create( int family, int type, int protocol = IPPROTO_IP);
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virtual void Disconnect();
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virtual void FreeAddrInfo( struct addrinfo* ai );
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virtual int GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res);
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virtual LPCTSTR GetLastError();
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virtual int ioCtlSocket(long cmd, u_long* argp);
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virtual BOOL IsIPV6Supported();
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virtual int Listen(int backlog = SOMAXCONN);
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virtual int Receive(TCHAR* buf, int len, int flags);
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virtual int ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen);
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virtual int Send(LPCTSTR buf, int len, int flags);
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virtual int SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port);
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virtual int SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen);
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virtual void StartEvents();
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virtual void StopEvents();
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// Attributes
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virtual int GetPeerName(struct sockaddr* name, int* namelen);
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virtual int GetSockName(struct sockaddr* name, int* namelen);
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SOCKET& GetSocket() { return m_Socket; }
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virtual int GetSockOpt(int level, int optname, char* optval, int* optlen);
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virtual int SetSockOpt(int level, int optname, const char* optval, int optlen);
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// Override these functions to monitor events
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virtual void OnAccept() {}
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virtual void OnAddresListChange() {}
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virtual void OnDisconnect() {}
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virtual void OnConnect() {}
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virtual void OnOutOfBand() {}
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virtual void OnQualityOfService() {}
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virtual void OnReceive() {}
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virtual void OnRoutingChange() {}
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virtual void OnSend() {}
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// Allow CSocket to be used as a SOCKET
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operator SOCKET() const {return m_Socket;}
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private:
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CSocket(const CSocket&); // Disable copy construction
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CSocket& operator = (const CSocket&); // Disable assignment operator
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static UINT WINAPI EventThread(LPVOID thread_data);
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tString m_tsErrorMessage;
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SOCKET m_Socket;
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HMODULE m_hWS2_32;
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HANDLE m_hEventThread; // Handle to the thread
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HANDLE m_StopRequest; // An event to signal the event thread should stop
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HANDLE m_Stopped; // An event to signal the event thread is stopped
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GETADDRINFO* m_pfnGetAddrInfo; // pointer for the GetAddrInfo function
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FREEADDRINFO* m_pfnFreeAddrInfo; // pointer for the FreeAddrInfo function
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};
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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namespace Win32xx
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{
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inline CSocket::CSocket() : m_Socket(INVALID_SOCKET), m_hEventThread(0)
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{
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// Initialise the Windows Socket services
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WSADATA wsaData;
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if (0 != ::WSAStartup(MAKEWORD(2,2), &wsaData))
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throw CWinException(_T("WSAStartup failed"));
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m_hWS2_32 = ::LoadLibrary(_T("WS2_32.dll"));
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if (0 == m_hWS2_32)
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throw CWinException(_T("Failed to load WS2_2.dll"));
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m_pfnGetAddrInfo = (GETADDRINFO*) GetProcAddress(m_hWS2_32, "getaddrinfo");
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m_pfnFreeAddrInfo = (FREEADDRINFO*) GetProcAddress(m_hWS2_32, "freeaddrinfo");
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m_StopRequest = ::CreateEvent(0, TRUE, FALSE, 0);
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m_Stopped = ::CreateEvent(0, TRUE, FALSE, 0);
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}
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inline CSocket::~CSocket()
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{
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Disconnect();
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// Close handles
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::CloseHandle(m_StopRequest);
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::CloseHandle(m_Stopped);
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// Terminate the Windows Socket services
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::WSACleanup();
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::FreeLibrary(m_hWS2_32);
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}
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inline void CSocket::Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen)
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{
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// The accept function permits an incoming connection attempt on the socket.
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rClientSock.m_Socket = ::accept(m_Socket, addr, addrlen);
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if (INVALID_SOCKET == rClientSock.GetSocket())
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TRACE(_T("Accept failed\n"));
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}
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inline int CSocket::Bind(LPCTSTR addr, LPCTSTR port)
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// The bind function associates a local address with the socket.
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{
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int RetVal = 0;
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if (IsIPV6Supported())
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{
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#ifdef GetAddrInfo // Skip the following code block for older development environments
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ADDRINFO Hints= {0};
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Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
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ADDRINFO *AddrInfo;
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RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
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if (RetVal != 0)
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{
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TRACE( _T("GetAddrInfo failed\n"));
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return RetVal;
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}
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// Bind the IP address to the listening socket
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RetVal = ::bind( m_Socket, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
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if ( RetVal == SOCKET_ERROR )
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{
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TRACE(_T("Bind failed\n"));
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return RetVal;
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}
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// Free the address information allocated by GetAddrInfo
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FreeAddrInfo(AddrInfo);
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#endif
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}
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else
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{
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sockaddr_in clientService;
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clientService.sin_family = AF_INET;
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clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
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int nPort = -1;
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nPort = atoi( T2A(port) );
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if (-1 == nPort)
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{
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TRACE(_T("Invalid port number\n"));
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return SOCKET_ERROR;
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}
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clientService.sin_port = htons( (u_short)nPort );
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RetVal = ::bind( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
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if ( 0 != RetVal )
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TRACE(_T("Bind failed\n"));
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}
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return RetVal;
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}
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inline int CSocket::Bind(const struct sockaddr* name, int namelen)
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{
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// The bind function associates a local address with the socket.
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int Result = ::bind (m_Socket, name, namelen);
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if ( 0 != Result )
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TRACE(_T("Bind failed\n"));
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return Result;
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}
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inline int CSocket::Connect(LPCTSTR addr, LPCTSTR port)
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// The Connect function establishes a connection to the socket.
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{
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int RetVal = 0;
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if (IsIPV6Supported())
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{
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#ifdef GetAddrInfo // Skip the following code block for older development environments
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ADDRINFO Hints= {0};
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Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
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ADDRINFO *AddrInfo;
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RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
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if (RetVal != 0)
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{
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TRACE( _T("getaddrinfo failed\n"));
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return SOCKET_ERROR;
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}
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// Bind the IP address to the listening socket
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RetVal = Connect( AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
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if ( RetVal == SOCKET_ERROR )
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{
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TRACE(_T("Connect failed\n"));
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return RetVal;
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}
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// Free the address information allocatied by GetAddrInfo
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FreeAddrInfo(AddrInfo);
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#endif
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}
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else
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{
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sockaddr_in clientService;
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clientService.sin_family = AF_INET;
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clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
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int nPort = -1;
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nPort = atoi( T2A(port) );
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if (-1 == nPort)
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{
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TRACE(_T("Invalid port number\n"));
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return SOCKET_ERROR;
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}
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clientService.sin_port = htons( (u_short)nPort );
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RetVal = ::connect( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
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if ( 0 != RetVal )
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TRACE(_T("Connect failed\n"));
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}
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return RetVal;
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}
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inline int CSocket::Connect(const struct sockaddr* name, int namelen)
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{
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// The Connect function establishes a connection to the socket.
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int Result = ::connect( m_Socket, name, namelen );
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if ( 0 != Result )
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TRACE(_T("Connect failed\n"));
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return Result;
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}
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inline BOOL CSocket::Create( int family, int type, int protocol /*= IPPROTO_IP*/)
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{
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// Creates the socket
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// Valid values:
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// family: AF_INET or AF_INET6
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// type: SOCK_DGRAM, SOCK_SEQPACKET, SOCK_STREAM, SOCK_RAW
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// protocol: IPPROTO_IP, IPPROTO_TCP, IPPROTO_UDP, IPPROTO_RAW, IPPROTO_ICMP, IPPROTO_ICMPV6
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m_Socket = socket(family, type, protocol);
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if(m_Socket == INVALID_SOCKET)
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{
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TRACE(_T("Failed to create socket\n"));
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return FALSE;
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}
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return TRUE;
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}
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inline void CSocket::Disconnect()
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{
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::shutdown(m_Socket, SD_BOTH);
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StopEvents();
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::closesocket(m_Socket);
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m_Socket = INVALID_SOCKET;
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}
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inline UINT WINAPI CSocket::EventThread(LPVOID thread_data)
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{
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// These are the possible network event notifications:
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// FD_READ Notification of readiness for reading.
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// FD_WRITE Motification of readiness for writing.
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// FD_OOB Notification of the arrival of Out Of Band data.
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// FD_ACCEPT Notification of incoming connections.
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// FD_CONNECT Notification of completed connection or multipoint join operation.
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// FD_CLOSE Notification of socket closure.
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// FD_QOS Notification of socket Quality Of Service changes
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// FD_ROUTING_INTERFACE_CHANGE Notification of routing interface changes for the specified destination.
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// FD_ADDRESS_LIST_CHANGE Notification of local address list changes for the address family of the socket.
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WSANETWORKEVENTS NetworkEvents;
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CSocket* pSocket = (CSocket*)thread_data;
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SOCKET sClient = pSocket->m_Socket;
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WSAEVENT AllEvents[2];
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AllEvents[0] = ::WSACreateEvent();
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AllEvents[1] = (WSAEVENT)pSocket->m_StopRequest;
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long Events = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE |
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FD_QOS | FD_ROUTING_INTERFACE_CHANGE | FD_ADDRESS_LIST_CHANGE;
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// Associate the network event object (hNetworkEvents) with the
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// specified network events (Events) on socket sClient.
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if( SOCKET_ERROR == WSAEventSelect(sClient, AllEvents[0], Events))
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{
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TRACE(_T("Error in Event Select\n"));
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::SetEvent(pSocket->m_Stopped);
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::WSACloseEvent(AllEvents[0]);
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return 0;
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}
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// loop until the stop event is set
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for (;;) // infinite loop
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{
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// Wait 100 ms for a network event
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DWORD dwResult = ::WSAWaitForMultipleEvents(2, AllEvents, FALSE, THREAD_TIMEOUT, FALSE);
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// Check event for stop thread
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if(::WaitForSingleObject(pSocket->m_StopRequest, 0) == WAIT_OBJECT_0)
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{
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::WSACloseEvent(AllEvents[0]);
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::SetEvent(pSocket->m_Stopped);
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return 0;
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}
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if (WSA_WAIT_FAILED == dwResult)
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{
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TRACE(_T("WSAWaitForMultipleEvents failed\n"));
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::WSACloseEvent(AllEvents[0]);
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::SetEvent(pSocket->m_Stopped);
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return 0;
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}
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// Proceed if a network event occurred
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if (WSA_WAIT_TIMEOUT != dwResult)
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{
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if ( SOCKET_ERROR == ::WSAEnumNetworkEvents(sClient, AllEvents[0], &NetworkEvents) )
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{
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TRACE(_T("WSAEnumNetworkEvents failed\n"));
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::WSACloseEvent(AllEvents[0]);
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::SetEvent(pSocket->m_Stopped);
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return 0;
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}
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if (NetworkEvents.lNetworkEvents & FD_ACCEPT)
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pSocket->OnAccept();
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if (NetworkEvents.lNetworkEvents & FD_READ)
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pSocket->OnReceive();
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if (NetworkEvents.lNetworkEvents & FD_WRITE)
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pSocket->OnSend();
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if (NetworkEvents.lNetworkEvents & FD_OOB)
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pSocket->OnOutOfBand();
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if (NetworkEvents.lNetworkEvents & FD_QOS)
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pSocket->OnQualityOfService();
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if (NetworkEvents.lNetworkEvents & FD_CONNECT)
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pSocket->OnConnect();
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if (NetworkEvents.lNetworkEvents & FD_ROUTING_INTERFACE_CHANGE)
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pSocket->OnRoutingChange();
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if (NetworkEvents.lNetworkEvents & FD_ADDRESS_LIST_CHANGE)
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pSocket->OnAddresListChange();
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if (NetworkEvents.lNetworkEvents & FD_CLOSE)
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{
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::shutdown(sClient, SD_BOTH);
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::closesocket(sClient);
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pSocket->OnDisconnect();
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::WSACloseEvent(AllEvents[0]);
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::SetEvent(pSocket->m_Stopped);
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return 0;
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}
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}
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}
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}
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inline int CSocket::GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res)
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{
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#ifdef GetAddrInfo
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std::string sNodeName = T2A(nodename);
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std::string sServName = T2A(servname);
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return (*m_pfnGetAddrInfo)(sNodeName.c_str(), sServName.c_str(), hints, res);
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#else
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UNREFERENCED_PARAMETER(nodename);
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UNREFERENCED_PARAMETER(servname);
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UNREFERENCED_PARAMETER(hints);
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UNREFERENCED_PARAMETER(res);
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throw CWinException(_T("getaddrinfo is not supported"));
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#endif
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}
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inline LPCTSTR CSocket::GetLastError()
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{
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// Retrieves the most recent network error.
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int ErrorCode = WSAGetLastError();
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LPTSTR Message = NULL;
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m_tsErrorMessage = _T("");
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_MAX_WIDTH_MASK,
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NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPTSTR)&Message, 1024, NULL);
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if (Message)
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{
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m_tsErrorMessage = Message;
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::LocalFree(Message);
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}
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return m_tsErrorMessage.c_str();
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}
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inline int CSocket::GetPeerName(struct sockaddr* name, int* namelen)
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{
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int Result = ::getpeername(m_Socket, name, namelen);
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if (0 != Result)
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TRACE(_T("GetPeerName failed\n"));
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return Result;
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}
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inline int CSocket::GetSockName(struct sockaddr* name, int* namelen)
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{
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int Result = ::getsockname(m_Socket, name, namelen);
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if (0 != Result)
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TRACE(_T("GetSockName Failed\n"));
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return Result;
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}
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inline int CSocket::GetSockOpt(int level, int optname, char* optval, int* optlen)
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{
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int Result = ::getsockopt(m_Socket, level, optname, optval, optlen);
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if (0 != Result)
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TRACE(_T("GetSockOpt Failed\n"));
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return Result;
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}
|
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|
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inline void CSocket::FreeAddrInfo( struct addrinfo* ai )
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{
|
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|
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#ifdef GetAddrInfo
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(*m_pfnFreeAddrInfo)(ai);
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#else
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|
|
UNREFERENCED_PARAMETER(ai);
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throw CWinException(_T("getaddrinfo is not supported"));
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#endif
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}
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inline int CSocket::ioCtlSocket(long cmd, u_long* argp)
|
|
{
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int Result = ::ioctlsocket(m_Socket, cmd, argp);
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if (0 != Result)
|
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TRACE(_T("ioCtlSocket Failed\n"));
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return Result;
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}
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inline BOOL CSocket::IsIPV6Supported()
|
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{
|
|
BOOL IsIPV6Supported = FALSE;
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|
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#ifdef GetAddrInfo
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if (m_pfnGetAddrInfo != 0 && m_pfnFreeAddrInfo != 0)
|
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IsIPV6Supported = TRUE;
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|
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#endif
|
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return IsIPV6Supported;
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}
|
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inline int CSocket::Listen(int backlog /*= SOMAXCONN*/)
|
|
{
|
|
int Result = ::listen(m_Socket, backlog);
|
|
if (0 != Result)
|
|
TRACE(_T("Listen Failed\n"));
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|
|
|
return Result;
|
|
}
|
|
|
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inline int CSocket::Receive(TCHAR* buf, int len, int flags)
|
|
{
|
|
std::vector<char> vChar(len+1, '\0');
|
|
char* pCharArray = &vChar.front();
|
|
int Result = ::recv(m_Socket, pCharArray, len, flags);
|
|
if (SOCKET_ERROR == Result)
|
|
TRACE(_T("Receive failed\n"));
|
|
|
|
lstrcpyn(buf, A2T(pCharArray), len);
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline int CSocket::ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen)
|
|
//The ReceiveFrom function receives a datagram and stores the source address.
|
|
{
|
|
std::vector<char> vChar(len+1, '\0');
|
|
char* pCharArray = &vChar.front();
|
|
int Result = ::recvfrom(m_Socket, pCharArray, len, flags, from, fromlen);
|
|
if (SOCKET_ERROR == Result)
|
|
TRACE(_T("ReceiveFrom failed\n"));
|
|
|
|
lstrcpyn(buf, A2T(pCharArray), len);
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline int CSocket::Send(LPCTSTR buf, int len, int flags)
|
|
{
|
|
int Result = ::send(m_Socket, T2A(buf), len, flags);
|
|
if (SOCKET_ERROR == Result)
|
|
TRACE(_T("Send failed\n"));
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline int CSocket::SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port)
|
|
// The sendto function sends data to a specific destination.
|
|
{
|
|
int RetVal = 0;
|
|
|
|
if (IsIPV6Supported())
|
|
{
|
|
|
|
#ifdef GetAddrInfo // Skip the following code block for older development environments
|
|
|
|
ADDRINFO Hints= {0};
|
|
Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
|
|
ADDRINFO *AddrInfo;
|
|
|
|
RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
|
|
if (RetVal != 0)
|
|
{
|
|
TRACE( _T("GetAddrInfo failed\n"));
|
|
return SOCKET_ERROR;
|
|
}
|
|
|
|
RetVal = ::sendto(m_Socket, T2A(send), len, flags, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
|
|
if ( RetVal == SOCKET_ERROR )
|
|
{
|
|
TRACE(_T("SendTo failed\n"));
|
|
return RetVal;
|
|
}
|
|
|
|
// Free the address information allocatied by GetAddrInfo
|
|
FreeAddrInfo(AddrInfo);
|
|
|
|
#endif
|
|
|
|
}
|
|
else
|
|
{
|
|
sockaddr_in clientService;
|
|
clientService.sin_family = AF_INET;
|
|
clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
|
|
int nPort = -1;
|
|
nPort = atoi( T2A(port));
|
|
if (-1 == nPort)
|
|
{
|
|
TRACE(_T("Invalid port number\n"));
|
|
return SOCKET_ERROR;
|
|
}
|
|
clientService.sin_port = htons( (u_short)nPort );
|
|
|
|
RetVal = ::sendto( m_Socket, T2A(send), len, flags, (SOCKADDR*) &clientService, sizeof(clientService) );
|
|
if ( SOCKET_ERROR != RetVal )
|
|
TRACE(_T("SendTo failed\n"));
|
|
}
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
inline int CSocket::SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen)
|
|
// The sendto function sends data to a specific destination.
|
|
{
|
|
int Result = ::sendto(m_Socket, T2A(buf), len, flags, to, tolen);
|
|
if (SOCKET_ERROR == Result)
|
|
TRACE(_T("SendTo failed\n"));
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline int CSocket::SetSockOpt(int level, int optname, const char* optval, int optlen)
|
|
{
|
|
int Result = ::setsockopt(m_Socket, level, optname, optval, optlen);
|
|
if (0 != Result)
|
|
TRACE(_T("SetSockOpt failed\n"));
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline void CSocket::StartEvents()
|
|
{
|
|
// This function starts the thread which monitors the socket for events.
|
|
StopEvents(); // Ensure the thread isn't already running
|
|
UINT ThreadID; // a return variable required for Win95, Win98, WinME
|
|
m_hEventThread = (HANDLE)::_beginthreadex(NULL, 0, CSocket::EventThread, (LPVOID) this, 0, &ThreadID);
|
|
}
|
|
|
|
inline void CSocket::StopEvents()
|
|
{
|
|
// Terminates the event thread gracefully (if possible)
|
|
if (m_hEventThread)
|
|
{
|
|
::SetThreadPriority(m_hEventThread, THREAD_PRIORITY_HIGHEST);
|
|
::SetEvent(m_StopRequest);
|
|
|
|
for (;;) // infinite loop
|
|
{
|
|
// wait for the Thread stopping event to be set
|
|
if ( WAIT_TIMEOUT == ::WaitForSingleObject(m_Stopped, THREAD_TIMEOUT * 10) )
|
|
{
|
|
// Note: An excessive delay in processing any of the notification functions
|
|
// can cause us to get here. (Yes one second is an excessive delay. Its a bug!)
|
|
TRACE(_T("*** Error: Event Thread won't die ***\n") );
|
|
}
|
|
else break;
|
|
}
|
|
|
|
::CloseHandle(m_hEventThread);
|
|
m_hEventThread = 0;
|
|
}
|
|
|
|
::ResetEvent(m_StopRequest);
|
|
::ResetEvent(m_Stopped);
|
|
}
|
|
}
|
|
|
|
|
|
#endif // #ifndef _WIN32XX_SOCKET_H_
|
|
|