6aa9bd0f77
Now with some actual consensus on what the updater will do!
421 lines
10 KiB
C++
421 lines
10 KiB
C++
// Win32++ Version 7.2
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// Released: 5th AUgust 2011
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//
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// David Nash
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// email: dnash@bigpond.net.au
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// url: https://sourceforge.net/projects/win32-framework
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//
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//
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// Copyright (c) 2005-2011 David Nash
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//
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// Permission is hereby granted, free of charge, to
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// any person obtaining a copy of this software and
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// associated documentation files (the "Software"),
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// to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify,
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// merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom
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// the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice
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// shall be included in all copies or substantial portions
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// of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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//
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////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////
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// WceFrame.h
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// Definitions for the CCmdBar and CWceFrame
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// These classes are provide a frame window for use on Window CE devices such
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// as Pocket PCs. The frame uses CommandBar (a control unique to the Windows CE
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// operating systems) to display the menu and toolbar.
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//
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// Use the PocketPCWceFrame generic application as the starting point for your own
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// frame based applications on the Pocket PC.
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//
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// Refer to the Scribble demo application for an example of how these classes
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// can be used.
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#ifndef _WIN32XX_WCEFRAME_H_
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#define _WIN32XX_WCEFRAME_H_
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#include "wincore.h"
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#include <commctrl.h>
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#include <vector>
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#include "default_resource.h"
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#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
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#define SHELL_AYGSHELL
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#endif
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#ifdef SHELL_AYGSHELL
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#include <aygshell.h>
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#pragma comment(lib, "aygshell.lib")
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#endif // SHELL_AYGSHELL
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#if (_WIN32_WCE < 0x500 && defined(SHELL_AYGSHELL)) || _WIN32_WCE == 420
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#pragma comment(lib, "ccrtrtti.lib")
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#endif
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namespace Win32xx
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{
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////////////////////////////////////
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// Declaration of the CCmdBar class
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//
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class CCmdBar : public CWnd
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{
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public:
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CCmdBar();
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virtual ~CCmdBar();
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virtual BOOL AddAdornments(DWORD dwFlags);
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virtual int AddBitmap(int idBitmap, int iNumImages, int iImageWidth, int iImageHeight);
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virtual BOOL AddButtons(int nButtons, TBBUTTON* pTBButton);
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virtual HWND Create(HWND hwndParent);
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virtual int GetHeight() const;
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virtual HWND InsertComboBox(int iWidth, UINT dwStyle, WORD idComboBox, WORD iButton);
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virtual BOOL IsVisible();
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virtual BOOL Show(BOOL fShow);
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private:
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#ifdef SHELL_AYGSHELL
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SHMENUBARINFO m_mbi;
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#endif
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};
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//////////////////////////////////////
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// Declaration of the CWceFrame class
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// A mini frame based on CCmdBar
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class CWceFrame : public CWnd
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{
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public:
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CWceFrame();
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virtual ~CWceFrame();
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virtual void AddToolBarButton(UINT nID);
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CRect GetViewRect() const;
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CCmdBar& GetMenuBar() const {return (CCmdBar&)m_MenuBar;}
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virtual void OnActivate(WPARAM wParam, LPARAM lParam);
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virtual void OnCreate();
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virtual void PreCreate(CREATESTRUCT &cs);
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virtual void RecalcLayout();
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virtual void SetButtons(const std::vector<UINT> ToolBarData);
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virtual LRESULT WndProcDefault(UINT uMsg, WPARAM wParam, LPARAM lParam);
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protected:
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std::vector<UINT> m_ToolBarData;
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private:
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CCmdBar m_MenuBar;
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tString m_tsAppName;
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#ifdef SHELL_AYGSHELL
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SHACTIVATEINFO m_sai;
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#endif
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};
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//////////////////////////////////////////
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// Definitions for the CCmdBar class
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// This class wraps CommandBar_Create which
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// creates a CommandBar at the top of the window
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inline CCmdBar::CCmdBar()
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{
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}
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inline CCmdBar::~CCmdBar()
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{
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if (IsWindow())
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::CommandBar_Destroy(m_hWnd);
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}
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inline BOOL CCmdBar::AddAdornments(DWORD dwFlags)
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{
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BOOL bReturn = CommandBar_AddAdornments(m_hWnd, dwFlags, 0);
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if (!bReturn)
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throw CWinException(_T("AddAdornments failed"));
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return bReturn;
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}
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inline int CCmdBar::AddBitmap(int idBitmap, int iNumImages, int iImageWidth, int iImageHeight)
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{
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HINSTANCE hInst = GetApp()->GetInstanceHandle();
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return CommandBar_AddBitmap(m_hWnd, hInst, idBitmap, iNumImages, iImageWidth, iImageHeight);
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}
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inline BOOL CCmdBar::AddButtons(int nButtons, TBBUTTON* pTBButton)
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{
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BOOL bReturn = CommandBar_AddButtons(m_hWnd, nButtons, pTBButton);
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if (!bReturn)
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throw CWinException(_T("Failed to add buttons to commandbar"));
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return bReturn;
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}
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inline HWND CCmdBar::Create(HWND hParent)
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{
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#ifdef SHELL_AYGSHELL
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SHMENUBARINFO mbi;
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memset(&mbi, 0, sizeof(SHMENUBARINFO));
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mbi.cbSize = sizeof(SHMENUBARINFO);
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mbi.hwndParent = hParent;
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mbi.nToolBarId = IDW_MAIN;
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mbi.hInstRes = GetApp()->GetInstanceHandle();
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mbi.nBmpId = 0;
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mbi.cBmpImages = 0;
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if (SHCreateMenuBar(&mbi))
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{
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m_hWnd = mbi.hwndMB;
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}
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else
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throw CWinException(_T("Failed to create MenuBar"));
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#else
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m_hWnd = CommandBar_Create(GetApp()->GetInstanceHandle(), hParent, IDW_MENUBAR);
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if (m_hWnd == NULL)
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throw CWinException(_T("Failed to create CommandBar"));
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CommandBar_InsertMenubar(m_hWnd, GetApp()->GetInstanceHandle(), IDW_MAIN, 0);
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#endif
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return m_hWnd;
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}
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inline int CCmdBar::GetHeight() const
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{
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return CommandBar_Height(m_hWnd);
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}
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inline HWND CCmdBar::InsertComboBox(int iWidth, UINT dwStyle, WORD idComboBox, WORD iButton)
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{
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HINSTANCE hInst = GetApp()->GetInstanceHandle();
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HWND hWnd = CommandBar_InsertComboBox(m_hWnd, hInst, iWidth, dwStyle, idComboBox, iButton);
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if (!hWnd)
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throw CWinException(_T("InsertComboBox failed"));
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return hWnd;
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}
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inline BOOL CCmdBar::IsVisible()
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{
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return ::CommandBar_IsVisible(m_hWnd);
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}
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inline BOOL CCmdBar::Show(BOOL fShow)
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{
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return ::CommandBar_Show(m_hWnd, fShow);
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}
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/////////////////////////////////////////
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// Definitions for the CWceFrame class
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// This class creates a simple frame using CCmdBar
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inline CWceFrame::CWceFrame()
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{
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#ifdef SHELL_AYGSHELL
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// Initialize the shell activate info structure
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memset (&m_sai, 0, sizeof (m_sai));
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m_sai.cbSize = sizeof (m_sai);
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#endif
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}
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inline CWceFrame::~CWceFrame()
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{
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}
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inline void CWceFrame::AddToolBarButton(UINT nID)
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// Adds Resource IDs to toolbar buttons.
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// A resource ID of 0 is a separator
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{
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m_ToolBarData.push_back(nID);
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}
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inline CRect CWceFrame::GetViewRect() const
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{
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CRect r;
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::GetClientRect(m_hWnd, &r);
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#ifndef SHELL_AYGSHELL
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// Reduce the size of the client rectange, by the commandbar height
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r.top += m_MenuBar.GetHeight();
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#endif
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return r;
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}
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inline void CWceFrame::OnCreate()
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{
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// Create the Commandbar
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m_MenuBar.Create(m_hWnd);
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// Set the keyboard accelerators
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HACCEL hAccel = LoadAccelerators(GetApp()->GetResourceHandle(), MAKEINTRESOURCE(IDW_MAIN));
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GetApp()->SetAccelerators(hAccel, this);
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// Add the toolbar buttons
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if (m_ToolBarData.size() > 0)
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SetButtons(m_ToolBarData);
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#ifndef SHELL_AYGSHELL
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// Add close button
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m_MenuBar.AddAdornments(0);
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#endif
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}
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inline void CWceFrame::OnActivate(WPARAM wParam, LPARAM lParam)
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{
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#ifdef SHELL_AYGSHELL
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// Notify shell of our activate message
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SHHandleWMActivate(m_hWnd, wParam, lParam, &m_sai, FALSE);
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UINT fActive = LOWORD(wParam);
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if ((fActive == WA_ACTIVE) || (fActive == WA_CLICKACTIVE))
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{
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// Reposition the window when it's activated
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RecalcLayout();
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}
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#endif
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}
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inline void CWceFrame::PreCreate(CREATESTRUCT &cs)
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{
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cs.style = WS_VISIBLE;
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m_tsAppName = _T("Win32++ Application");
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// Choose a unique class name for this app
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if (LoadString(IDW_MAIN) != _T(""))
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{
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m_tsAppName = LoadString(IDW_MAIN);
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}
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cs.lpszClass = m_tsAppName.c_str();
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}
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/* inline BOOL CWceFrame::PreTranslateMessage(MSG* pMsg)
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{
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HACCEL hAccelTable = ::LoadAccelerators(GetApp()->GetResourceHandle(), MAKEINTRESOURCE(IDW_MAIN));
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if (WM_KEYFIRST <= pMsg->message && pMsg->message <= WM_KEYLAST)
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{
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if (TranslateAccelerator(m_hWnd, hAccelTable, pMsg))
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return TRUE;
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}
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return CWnd::PreTranslateMessage(pMsg);
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} */
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inline void CWceFrame::RecalcLayout()
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{
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HWND hwndCB = m_MenuBar.GetHwnd();
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if (hwndCB)
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{
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CRect rc; // Desktop window size
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CRect rcMenuBar; // MenuBar window size
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::SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0);
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::GetWindowRect(hwndCB, &rcMenuBar);
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rc.bottom -= (rcMenuBar.bottom - rcMenuBar.top);
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MoveWindow(rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, FALSE);
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}
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ShowWindow(TRUE);
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UpdateWindow();
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}
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inline void CWceFrame::SetButtons(const std::vector<UINT> ToolBarData)
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// Define the resource IDs for the toolbar like this in the Frame's constructor
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// m_ToolBarData.push_back ( 0 ); // Separator
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// m_ToolBarData.clear();
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// m_ToolBarData.push_back ( IDM_FILE_NEW );
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// m_ToolBarData.push_back ( IDM_FILE_OPEN );
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// m_ToolBarData.push_back ( IDM_FILE_SAVE );
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{
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int iImages = 0;
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int iNumButtons = (int)ToolBarData.size();
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if (iNumButtons > 0)
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{
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// Create the TBBUTTON array for each button
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std::vector<TBBUTTON> vTBB(iNumButtons);
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TBBUTTON* tbbArray = &vTBB.front();
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for (int j = 0 ; j < iNumButtons; j++)
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{
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ZeroMemory(&tbbArray[j], sizeof(TBBUTTON));
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if (ToolBarData[j] == 0)
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{
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tbbArray[j].fsStyle = TBSTYLE_SEP;
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}
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else
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{
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tbbArray[j].iBitmap = iImages++;
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tbbArray[j].idCommand = ToolBarData[j];
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tbbArray[j].fsState = TBSTATE_ENABLED;
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tbbArray[j].fsStyle = TBSTYLE_BUTTON;
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tbbArray[j].iString = -1;
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}
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}
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// Add the bitmap
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GetMenuBar().AddBitmap(IDW_MAIN, iImages , 16, 16);
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// Add the buttons
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GetMenuBar().AddButtons(iNumButtons, tbbArray);
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}
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}
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inline LRESULT CWceFrame::WndProcDefault(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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case WM_ACTIVATE:
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OnActivate(wParam, lParam);
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break;
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#ifdef SHELL_AYGSHELL
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case WM_SETTINGCHANGE:
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SHHandleWMSettingChange(m_hWnd, wParam, lParam, &m_sai);
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break;
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#endif
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}
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return CWnd::WndProcDefault(uMsg, wParam, lParam);
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}
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} // namespace Win32xx
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#endif // _WIN32XX_WCEFRAME_H_
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