3a53349e33
Both act as the first step of AuthContext.
33 lines
727 B
C++
33 lines
727 B
C++
#include "AuthSession.h"
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QStringList>
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QString AuthSession::serializeUserProperties()
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{
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QJsonObject userAttrs;
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/*
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for (auto key : u.properties.keys())
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{
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auto array = QJsonArray::fromStringList(u.properties.values(key));
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userAttrs.insert(key, array);
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}
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*/
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QJsonDocument value(userAttrs);
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return value.toJson(QJsonDocument::Compact);
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}
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bool AuthSession::MakeOffline(QString offline_playername)
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{
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if (status != PlayableOffline && status != PlayableOnline)
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{
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return false;
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}
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session = "-";
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player_name = offline_playername;
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status = PlayableOffline;
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return true;
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}
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