3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "SkinDelete.h"
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#include <QNetworkRequest>
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#include <QHttpMultiPart>
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#include "Application.h"
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SkinDelete::SkinDelete(QObject *parent, QString token)
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: Task(parent), m_token(token)
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{
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}
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void SkinDelete::executeTask()
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{
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QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins/active"));
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request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
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QNetworkReply *rep = APPLICATION->network()->deleteResource(request);
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m_reply = shared_qobject_ptr<QNetworkReply>(rep);
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setStatus(tr("Deleting skin"));
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connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
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connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
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connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
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}
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void SkinDelete::downloadError(QNetworkReply::NetworkError error)
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{
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// error happened during download.
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qCritical() << "Network error: " << error;
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emitFailed(m_reply->errorString());
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}
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void SkinDelete::downloadFinished()
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{
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// if the download failed
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if (m_reply->error() != QNetworkReply::NetworkError::NoError)
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{
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emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
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m_reply.reset();
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return;
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}
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emitSucceeded();
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}
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