b8b71c7dd2
Those tasks take a list of mods and check on the mod providers for updates. They assume that the mods have metadata already. Signed-off-by: flow <flowlnlnln@gmail.com>
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#pragma once
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#include "minecraft/mod/Mod.h"
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#include "modplatform/ModAPI.h"
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#include "modplatform/ModIndex.h"
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#include "tasks/Task.h"
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class ModDownloadTask;
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class ModFolderModel;
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class CheckUpdateTask : public Task {
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Q_OBJECT
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public:
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CheckUpdateTask(std::list<Mod>& mods, std::list<Version>& mcVersions, ModAPI::ModLoaderTypes loaders, std::shared_ptr<ModFolderModel> mods_folder)
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: m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
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struct UpdatableMod {
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QString name;
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QString old_hash;
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QString old_version;
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QString new_version;
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QString changelog;
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ModPlatform::Provider provider;
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ModDownloadTask* download;
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public:
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UpdatableMod(QString name, QString old_h, QString old_v, QString new_v, QString changelog, ModPlatform::Provider p, ModDownloadTask* t)
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: name(name), old_hash(old_h), old_version(old_v), new_version(new_v), changelog(changelog), provider(p), download(t)
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{}
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};
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auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
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public slots:
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bool abort() override = 0;
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protected slots:
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void executeTask() override = 0;
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signals:
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void checkFailed(Mod failed, QString reason, QUrl recover_url = {});
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protected:
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std::list<Mod>& m_mods;
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std::list<Version>& m_game_versions;
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ModAPI::ModLoaderTypes m_loaders;
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std::shared_ptr<ModFolderModel> m_mods_folder;
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std::vector<UpdatableMod> m_updatable;
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};
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