pollymc/launcher/ui/pages/modplatform/flame/FlameModPage.cpp
flow 9c57b54a81
refactor: move things around so that related things are close together
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.

Also move some things from headers to cpp files.
2022-03-07 19:32:28 -03:00

39 lines
1.7 KiB
C++

#include "FlameModPage.h"
#include "ui_ModPage.h"
#include "FlameModModel.h"
#include "ui/dialogs/ModDownloadDialog.h"
FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
: ModPage(dialog, instance, new FlameAPI())
{
listModel = new FlameMod::ListModel(this);
ui->packView->setModel(listModel);
// index is used to set the sorting with the flame api
ui->sortByBox->addItem(tr("Sort by Featured"));
ui->sortByBox->addItem(tr("Sort by Popularity"));
ui->sortByBox->addItem(tr("Sort by last updated"));
ui->sortByBox->addItem(tr("Sort by Name"));
ui->sortByBox->addItem(tr("Sort by Author"));
ui->sortByBox->addItem(tr("Sort by Downloads"));
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's contructor...
connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected);
}
bool FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const
{
(void) loaderVer;
return ver.mcVersion.contains(mineVer);
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
bool FlameModPage::shouldDisplay() const { return true; }