pollymc/launcher/ui/dialogs/ProgressDialog.cpp
Rachel Powers 9d2f0e4dc8 feat: Propogated subtask progress
Oh boy this is big.

> TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals
> Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children.
> Downloads report speed
> Tasks now have UUIDS to track them
  - use when reporting
  - use when logging
  - use when storeing them or objects related to them

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-01 10:47:20 -07:00

276 lines
7.9 KiB
C++

/// SPDX-License-Identifier: GPL-3.0-only
/*
* PrismLaucher - Minecraft Launcher
* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ProgressDialog.h"
#include "ui_ProgressDialog.h"
#include <limits>
#include <QDebug>
#include <QKeyEvent>
#include "tasks/Task.h"
#include "ui/widgets/SubTaskProgressBar.h"
template<typename T>
int map_int_range(T value)
{
// auto type_min = std::numeric_limits<T>::min();
auto type_min = 0;
auto type_max = std::numeric_limits<T>::max();
// auto int_min = std::numeric_limits<int>::min();
auto int_min = 0;
auto int_max = std::numeric_limits<int>::max();
auto type_range = type_max - type_min;
auto int_range = int_max - int_min;
return static_cast<int>((value - type_min) * int_range / type_range + int_min);
}
ProgressDialog::ProgressDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ProgressDialog)
{
ui->setupUi(this);
ui->taskProgressScrollArea->setHidden(true);
this->setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
setAttribute(Qt::WidgetAttribute::WA_QuitOnClose, true);
setSkipButton(false);
changeProgress(0, 100);
}
void ProgressDialog::setSkipButton(bool present, QString label)
{
ui->skipButton->setAutoDefault(false);
ui->skipButton->setDefault(false);
ui->skipButton->setFocusPolicy(Qt::ClickFocus);
ui->skipButton->setEnabled(present);
ui->skipButton->setVisible(present);
ui->skipButton->setText(label);
updateSize();
}
void ProgressDialog::on_skipButton_clicked(bool checked)
{
Q_UNUSED(checked);
if (ui->skipButton->isEnabled()) // prevent other triggers from aborting
task->abort();
}
ProgressDialog::~ProgressDialog()
{
delete ui;
}
void ProgressDialog::updateSize()
{
QSize lastSize = this->size();
QSize qSize = QSize(480, minimumSizeHint().height());
resize(qSize);
setFixedSize(qSize);
// keep the dialog in the center after a resize
if (lastSize != qSize)
this->move(
this->parentWidget()->x() + (this->parentWidget()->width() - this->width()) / 2,
this->parentWidget()->y() + (this->parentWidget()->height() - this->height()) / 2
);
}
int ProgressDialog::execWithTask(Task* task)
{
this->task = task;
if (!task) {
qDebug() << "Programmer error: Progress dialog created with null task.";
return QDialog::DialogCode::Accepted;
}
QDialog::DialogCode result {};
if (handleImmediateResult(result)) {
return result;
}
// Connect signals.
connect(task, &Task::started, this, &ProgressDialog::onTaskStarted);
connect(task, &Task::failed, this, &ProgressDialog::onTaskFailed);
connect(task, &Task::succeeded, this, &ProgressDialog::onTaskSucceeded);
connect(task, &Task::status, this, &ProgressDialog::changeStatus);
connect(task, &Task::stepProgress, this, &ProgressDialog::changeStepProgress);
connect(task, &Task::progress, this, &ProgressDialog::changeProgress);
connect(task, &Task::aborted, this, &ProgressDialog::hide);
connect(task, &Task::abortStatusChanged, ui->skipButton, &QPushButton::setEnabled);
m_is_multi_step = task->isMultiStep();
ui->taskProgressScrollArea->setHidden(!m_is_multi_step);
updateSize();
// It's a good idea to start the task after we entered the dialog's event loop :^)
if (!task->isRunning()) {
QMetaObject::invokeMethod(task, &Task::start, Qt::QueuedConnection);
} else {
changeStatus(task->getStatus());
changeProgress(task->getProgress(), task->getTotalProgress());
}
// auto size_hint = ui->verticalLayout->sizeHint();
// resize(size_hint.width(), size_hint.height());
return QDialog::exec();
}
// TODO: only provide the unique_ptr overloads
int ProgressDialog::execWithTask(std::unique_ptr<Task>&& task)
{
connect(this, &ProgressDialog::destroyed, task.get(), &Task::deleteLater);
return execWithTask(task.release());
}
int ProgressDialog::execWithTask(std::unique_ptr<Task>& task)
{
connect(this, &ProgressDialog::destroyed, task.get(), &Task::deleteLater);
return execWithTask(task.release());
}
bool ProgressDialog::handleImmediateResult(QDialog::DialogCode& result)
{
if (task->isFinished()) {
if (task->wasSuccessful()) {
result = QDialog::Accepted;
} else {
result = QDialog::Rejected;
}
return true;
}
return false;
}
Task* ProgressDialog::getTask()
{
return task;
}
void ProgressDialog::onTaskStarted() {}
void ProgressDialog::onTaskFailed(QString failure)
{
reject();
hide();
}
void ProgressDialog::onTaskSucceeded()
{
accept();
hide();
}
void ProgressDialog::changeStatus(const QString& status)
{
ui->globalStatusLabel->setText(task->getStatus());
ui->globalStatusDetailsLabel->setText(task->getDetails());
updateSize();
}
void ProgressDialog::addTaskProgress(TaskStepProgress* progress)
{
SubTaskProgressBar* task_bar = new SubTaskProgressBar(this);
taskProgress.insert(progress->uid, task_bar);
ui->taskProgressLayout->insertWidget(0, task_bar);
}
void ProgressDialog::changeStepProgress(TaskStepProgressList task_progress)
{
m_is_multi_step = true;
ui->taskProgressScrollArea->setHidden(false);
for (auto tp : task_progress) {
if (!taskProgress.contains(tp->uid))
addTaskProgress(tp.get());
auto task_bar = taskProgress.value(tp->uid);
if (tp->total < 0) {
task_bar->setRange(0, 0);
} else {
task_bar->setRange(0, map_int_range<qint64>(tp->total));
}
task_bar->setValue(map_int_range<qint64>(tp->current));
task_bar->setStatus(tp->status);
task_bar->setDetails(tp->details);
if (tp->isDone()) {
task_bar->setVisible(false);
}
}
updateSize();
}
void ProgressDialog::changeProgress(qint64 current, qint64 total)
{
ui->globalProgressBar->setMaximum(total);
ui->globalProgressBar->setValue(current);
}
void ProgressDialog::keyPressEvent(QKeyEvent* e)
{
if (ui->skipButton->isVisible()) {
if (e->key() == Qt::Key_Escape) {
on_skipButton_clicked(true);
return;
} else if (e->key() == Qt::Key_Tab) {
ui->skipButton->setFocusPolicy(Qt::StrongFocus);
ui->skipButton->setFocus();
ui->skipButton->setAutoDefault(true);
ui->skipButton->setDefault(true);
return;
}
}
QDialog::keyPressEvent(e);
}
void ProgressDialog::closeEvent(QCloseEvent* e)
{
if (task && task->isRunning()) {
e->ignore();
} else {
QDialog::closeEvent(e);
}
}