9d2f0e4dc8
Oh boy this is big. > TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals > Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children. > Downloads report speed > Tasks now have UUIDS to track them - use when reporting - use when logging - use when storeing them or objects related to them Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
276 lines
7.9 KiB
C++
276 lines
7.9 KiB
C++
/// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PrismLaucher - Minecraft Launcher
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* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ProgressDialog.h"
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#include "ui_ProgressDialog.h"
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#include <limits>
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#include <QDebug>
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#include <QKeyEvent>
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#include "tasks/Task.h"
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#include "ui/widgets/SubTaskProgressBar.h"
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template<typename T>
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int map_int_range(T value)
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{
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// auto type_min = std::numeric_limits<T>::min();
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auto type_min = 0;
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auto type_max = std::numeric_limits<T>::max();
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// auto int_min = std::numeric_limits<int>::min();
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auto int_min = 0;
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auto int_max = std::numeric_limits<int>::max();
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auto type_range = type_max - type_min;
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auto int_range = int_max - int_min;
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return static_cast<int>((value - type_min) * int_range / type_range + int_min);
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}
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ProgressDialog::ProgressDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ProgressDialog)
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{
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ui->setupUi(this);
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ui->taskProgressScrollArea->setHidden(true);
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this->setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setAttribute(Qt::WidgetAttribute::WA_QuitOnClose, true);
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setSkipButton(false);
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changeProgress(0, 100);
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}
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void ProgressDialog::setSkipButton(bool present, QString label)
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{
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ui->skipButton->setAutoDefault(false);
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ui->skipButton->setDefault(false);
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ui->skipButton->setFocusPolicy(Qt::ClickFocus);
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ui->skipButton->setEnabled(present);
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ui->skipButton->setVisible(present);
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ui->skipButton->setText(label);
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updateSize();
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}
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void ProgressDialog::on_skipButton_clicked(bool checked)
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{
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Q_UNUSED(checked);
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if (ui->skipButton->isEnabled()) // prevent other triggers from aborting
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task->abort();
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}
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ProgressDialog::~ProgressDialog()
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{
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delete ui;
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}
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void ProgressDialog::updateSize()
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{
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QSize lastSize = this->size();
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QSize qSize = QSize(480, minimumSizeHint().height());
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resize(qSize);
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setFixedSize(qSize);
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// keep the dialog in the center after a resize
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if (lastSize != qSize)
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this->move(
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this->parentWidget()->x() + (this->parentWidget()->width() - this->width()) / 2,
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this->parentWidget()->y() + (this->parentWidget()->height() - this->height()) / 2
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);
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}
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int ProgressDialog::execWithTask(Task* task)
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{
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this->task = task;
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if (!task) {
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qDebug() << "Programmer error: Progress dialog created with null task.";
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return QDialog::DialogCode::Accepted;
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}
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QDialog::DialogCode result {};
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if (handleImmediateResult(result)) {
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return result;
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}
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// Connect signals.
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connect(task, &Task::started, this, &ProgressDialog::onTaskStarted);
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connect(task, &Task::failed, this, &ProgressDialog::onTaskFailed);
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connect(task, &Task::succeeded, this, &ProgressDialog::onTaskSucceeded);
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connect(task, &Task::status, this, &ProgressDialog::changeStatus);
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connect(task, &Task::stepProgress, this, &ProgressDialog::changeStepProgress);
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connect(task, &Task::progress, this, &ProgressDialog::changeProgress);
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connect(task, &Task::aborted, this, &ProgressDialog::hide);
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connect(task, &Task::abortStatusChanged, ui->skipButton, &QPushButton::setEnabled);
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m_is_multi_step = task->isMultiStep();
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ui->taskProgressScrollArea->setHidden(!m_is_multi_step);
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updateSize();
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// It's a good idea to start the task after we entered the dialog's event loop :^)
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if (!task->isRunning()) {
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QMetaObject::invokeMethod(task, &Task::start, Qt::QueuedConnection);
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} else {
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changeStatus(task->getStatus());
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changeProgress(task->getProgress(), task->getTotalProgress());
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}
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// auto size_hint = ui->verticalLayout->sizeHint();
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// resize(size_hint.width(), size_hint.height());
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return QDialog::exec();
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}
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// TODO: only provide the unique_ptr overloads
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int ProgressDialog::execWithTask(std::unique_ptr<Task>&& task)
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{
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connect(this, &ProgressDialog::destroyed, task.get(), &Task::deleteLater);
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return execWithTask(task.release());
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}
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int ProgressDialog::execWithTask(std::unique_ptr<Task>& task)
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{
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connect(this, &ProgressDialog::destroyed, task.get(), &Task::deleteLater);
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return execWithTask(task.release());
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}
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bool ProgressDialog::handleImmediateResult(QDialog::DialogCode& result)
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{
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if (task->isFinished()) {
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if (task->wasSuccessful()) {
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result = QDialog::Accepted;
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} else {
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result = QDialog::Rejected;
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}
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return true;
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}
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return false;
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}
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Task* ProgressDialog::getTask()
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{
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return task;
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}
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void ProgressDialog::onTaskStarted() {}
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void ProgressDialog::onTaskFailed(QString failure)
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{
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reject();
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hide();
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}
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void ProgressDialog::onTaskSucceeded()
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{
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accept();
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hide();
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}
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void ProgressDialog::changeStatus(const QString& status)
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{
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ui->globalStatusLabel->setText(task->getStatus());
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ui->globalStatusDetailsLabel->setText(task->getDetails());
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updateSize();
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}
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void ProgressDialog::addTaskProgress(TaskStepProgress* progress)
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{
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SubTaskProgressBar* task_bar = new SubTaskProgressBar(this);
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taskProgress.insert(progress->uid, task_bar);
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ui->taskProgressLayout->insertWidget(0, task_bar);
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}
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void ProgressDialog::changeStepProgress(TaskStepProgressList task_progress)
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{
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m_is_multi_step = true;
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ui->taskProgressScrollArea->setHidden(false);
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for (auto tp : task_progress) {
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if (!taskProgress.contains(tp->uid))
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addTaskProgress(tp.get());
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auto task_bar = taskProgress.value(tp->uid);
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if (tp->total < 0) {
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task_bar->setRange(0, 0);
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} else {
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task_bar->setRange(0, map_int_range<qint64>(tp->total));
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}
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task_bar->setValue(map_int_range<qint64>(tp->current));
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task_bar->setStatus(tp->status);
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task_bar->setDetails(tp->details);
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if (tp->isDone()) {
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task_bar->setVisible(false);
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}
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}
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updateSize();
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}
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void ProgressDialog::changeProgress(qint64 current, qint64 total)
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{
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ui->globalProgressBar->setMaximum(total);
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ui->globalProgressBar->setValue(current);
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}
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void ProgressDialog::keyPressEvent(QKeyEvent* e)
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{
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if (ui->skipButton->isVisible()) {
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if (e->key() == Qt::Key_Escape) {
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on_skipButton_clicked(true);
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return;
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} else if (e->key() == Qt::Key_Tab) {
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ui->skipButton->setFocusPolicy(Qt::StrongFocus);
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ui->skipButton->setFocus();
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ui->skipButton->setAutoDefault(true);
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ui->skipButton->setDefault(true);
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return;
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}
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}
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QDialog::keyPressEvent(e);
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}
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void ProgressDialog::closeEvent(QCloseEvent* e)
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{
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if (task && task->isRunning()) {
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e->ignore();
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} else {
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QDialog::closeEvent(e);
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}
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}
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