pollymc/gui/modeditdialog.h
Petr Mrázek 253067c782 Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
2013-08-17 13:40:51 +02:00

52 lines
1.3 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MODEDITDIALOG_H
#define MODEDITDIALOG_H
#include <QDialog>
#include "logic/BaseInstance.h"
namespace Ui {
class ModEditDialog;
}
class ModEditDialog : public QDialog
{
Q_OBJECT
public:
explicit ModEditDialog(QWidget *parent = 0, BaseInstance* m_inst = 0);
~ModEditDialog();
private slots:
/* Mapped for implementation
void on_addModBtn_clicked();
void on_rmModBtn_clicked();
void on_viewModBtn_clicked();
void on_addResPackBtn_clicked();
void on_rmResPackBtn_clicked();
void on_viewResPackBtn_clicked();
*/
// Questionable: SettingsDialog doesn't need this for some reason?
void on_buttonBox_rejected();
private:
Ui::ModEditDialog *ui;
};
#endif // MODEDITDIALOG_H