pollymc/logic/auth/MojangAccount.cpp
Andrew ad8aeb0b2b Implement auth task's response processing.
The authenticate task can now successfully log a user in.
2013-11-14 14:32:43 -06:00

130 lines
2.5 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MojangAccount.h"
#include <QUuid>
MojangAccount::MojangAccount(const QString& username, QObject* parent) :
QObject(parent)
{
// Generate a client token.
m_clientToken = QUuid::createUuid().toString();
m_username = username;
m_currentProfile = -1;
}
MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
const QString& accessToken, QObject* parent) :
QObject(parent)
{
m_username = username;
m_clientToken = clientToken;
m_accessToken = accessToken;
m_currentProfile = -1;
}
QString MojangAccount::username() const
{
return m_username;
}
QString MojangAccount::clientToken() const
{
return m_clientToken;
}
void MojangAccount::setClientToken(const QString& clientToken)
{
m_clientToken = clientToken;
}
QString MojangAccount::accessToken() const
{
return m_accessToken;
}
void MojangAccount::setAccessToken(const QString& accessToken)
{
m_accessToken = accessToken;
}
const QList<AccountProfile> MojangAccount::profiles() const
{
return m_profiles;
}
const AccountProfile* MojangAccount::currentProfile() const
{
if (m_currentProfile < 0)
return nullptr;
else
return &m_profiles.at(m_currentProfile);
}
bool MojangAccount::setProfile(const QString& profileId)
{
const QList<AccountProfile>& profiles = this->profiles();
for (int i = 0; i < profiles.length(); i++)
{
if (profiles.at(i).id() == profileId)
{
m_currentProfile = i;
return true;
}
}
return false;
}
void MojangAccount::loadProfiles(const ProfileList& profiles)
{
m_profiles.clear();
for (auto profile : profiles)
m_profiles.append(profile);
}
AccountProfile::AccountProfile(const QString& id, const QString& name)
{
m_id = id;
m_name = name;
}
AccountProfile::AccountProfile(const AccountProfile& other)
{
m_id = other.m_id;
m_name = other.m_name;
}
QString AccountProfile::id() const
{
return m_id;
}
QString AccountProfile::name() const
{
return m_name;
}