f714adf6d2
This is done so that 1. ModAPI behaves more like an actual API instead of just a helper, and 2. Allows for more easily creating other mod providers that may or may not use network tasks (foreshadowing lol)
27 lines
856 B
C++
27 lines
856 B
C++
#pragma once
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#include "ui/pages/modplatform/ModPage.h"
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#include "modplatform/flame/FlameAPI.h"
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class FlameModPage : public ModPage {
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Q_OBJECT
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public:
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explicit FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance);
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virtual ~FlameModPage() = default;
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inline QString displayName() const override { return tr("CurseForge"); }
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inline QIcon icon() const override { return APPLICATION->getThemedIcon("flame"); }
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inline QString id() const override { return "curseforge"; }
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inline QString helpPage() const override { return "Flame-platform"; }
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inline QString debugName() const override { return tr("Flame"); }
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inline QString metaEntryBase() const override { return "FlameMods"; };
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bool shouldDisplay() const override;
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private:
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void onRequestVersionsSucceeded(QJsonDocument&, QString) override;
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};
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