pollymc/launcher/ui/dialogs/ProgressDialog.h
Rachel Powers 236764adf6 refactor: Qt can handle const& in signals and slots
While most Qt types cna use implicit data sharing
pasing our own structs means copies. const& ensure
it's only copied as needed by Qt.

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-01 10:48:00 -07:00

109 lines
2.8 KiB
C++

/// SPDX-License-Identifier: GPL-3.0-only
/*
* PrismLaucher - Minecraft Launcher
* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <memory>
#include <QHash>
#include <QUuid>
#include "QObjectPtr.h"
#include "tasks/Task.h"
#include "ui/widgets/SubTaskProgressBar.h"
class Task;
class SequentialTask;
namespace Ui
{
class ProgressDialog;
}
class ProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ProgressDialog(QWidget *parent = 0);
~ProgressDialog();
void updateSize();
int execWithTask(Task* task);
int execWithTask(std::unique_ptr<Task> &&task);
int execWithTask(std::unique_ptr<Task> &task);
void setSkipButton(bool present, QString label = QString());
Task *getTask();
public
slots:
void onTaskStarted();
void onTaskFailed(QString failure);
void onTaskSucceeded();
void changeStatus(const QString &status);
void changeProgress(qint64 current, qint64 total);
void changeStepProgress(TaskStepProgress const& task_progress);
private
slots:
void on_skipButton_clicked(bool checked);
protected:
virtual void keyPressEvent(QKeyEvent *e);
virtual void closeEvent(QCloseEvent *e);
private:
bool handleImmediateResult(QDialog::DialogCode &result);
void addTaskProgress(TaskStepProgress const& progress);
private:
Ui::ProgressDialog *ui;
Task *task;
bool m_is_multi_step = false;
QHash<QUuid, SubTaskProgressBar*> taskProgress;
};