979d33ab83
* Curseforge workarounds This should allow people to use Curseforge without having to manually paste a working key into the settings or change the user agent. Signed-off-by: Lenny McLennington <lenny@sneed.church> * chore: update cf api key api url Sascha says the domain name we're using is not gonna be renewed, so I'm switching it to a domain controlled by me instead so that this won't be a problem in the future. Signed-off-by: Lenny McLennington <lenny@sneed.church> * feat: add ability to disable cf api key fetching by setting the cf api key api url to a blank string Signed-off-by: Lenny McLennington <lenny@sneed.church> * don't ask before fetching key * change polymc mention to pollymc Signed-off-by: Lenny McLennington <lenny@sneed.church> Co-authored-by: Lenny McLennington <lenny@sneed.church>
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Lenny McLennington <lenny@sneed.church>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "FetchFlameAPIKey.h"
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#include "Application.h"
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#include <BuildConfig.h>
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#include <Json.h>
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#include <ui/dialogs/ProgressDialog.h>
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#include <ui/dialogs/CustomMessageBox.h>
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FetchFlameAPIKey::FetchFlameAPIKey(QObject *parent)
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: Task{parent}
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{
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}
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void FetchFlameAPIKey::executeTask()
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{
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QNetworkRequest req(BuildConfig.FLAME_API_KEY_API_URL);
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m_reply.reset(APPLICATION->network()->get(req));
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connect(m_reply.get(), &QNetworkReply::downloadProgress, this, &Task::setProgress);
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connect(m_reply.get(), &QNetworkReply::finished, this, &FetchFlameAPIKey::downloadFinished);
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connect(m_reply.get(),
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#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
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&QNetworkReply::errorOccurred,
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#else
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qOverload<QNetworkReply::NetworkError>(&QNetworkReply::error),
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#endif
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this,
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[this] (QNetworkReply::NetworkError error) {
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qCritical() << "Network error: " << error;
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emitFailed(m_reply->errorString());
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});
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setStatus(tr("Fetching Curseforge core API key"));
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}
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void FetchFlameAPIKey::downloadFinished()
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{
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auto res = m_reply->readAll();
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auto doc = QJsonDocument::fromJson(res);
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qDebug() << doc;
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try {
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auto obj = Json::requireObject(doc);
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auto success = Json::requireBoolean(obj, "ok");
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if (success)
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{
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m_result = Json::requireString(obj, "token");
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emitSucceeded();
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}
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else
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{
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emitFailed("The API returned an output indicating failure.");
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}
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}
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catch (Json::JsonException&)
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{
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qCritical() << "Output: " << res;
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emitFailed("The API returned an unexpected JSON output.");
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}
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}
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