3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MSALoginDialog.h"
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#include "ui_MSALoginDialog.h"
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#include "minecraft/auth/AccountTask.h"
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#include <QtWidgets/QPushButton>
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#include <QUrl>
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MSALoginDialog::MSALoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::MSALoginDialog)
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{
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ui->setupUi(this);
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ui->progressBar->setVisible(false);
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// ui->buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(false);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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int MSALoginDialog::exec() {
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setUserInputsEnabled(false);
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ui->progressBar->setVisible(true);
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// Setup the login task and start it
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m_account = MinecraftAccount::createBlankMSA();
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m_loginTask = m_account->loginMSA();
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connect(m_loginTask.get(), &Task::failed, this, &MSALoginDialog::onTaskFailed);
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connect(m_loginTask.get(), &Task::succeeded, this, &MSALoginDialog::onTaskSucceeded);
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connect(m_loginTask.get(), &Task::status, this, &MSALoginDialog::onTaskStatus);
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connect(m_loginTask.get(), &Task::progress, this, &MSALoginDialog::onTaskProgress);
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connect(m_loginTask.get(), &AccountTask::showVerificationUriAndCode, this, &MSALoginDialog::showVerificationUriAndCode);
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connect(m_loginTask.get(), &AccountTask::hideVerificationUriAndCode, this, &MSALoginDialog::hideVerificationUriAndCode);
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connect(&m_externalLoginTimer, &QTimer::timeout, this, &MSALoginDialog::externalLoginTick);
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m_loginTask->start();
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return QDialog::exec();
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}
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MSALoginDialog::~MSALoginDialog()
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{
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delete ui;
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}
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void MSALoginDialog::externalLoginTick() {
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m_externalLoginElapsed++;
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ui->progressBar->setValue(m_externalLoginElapsed);
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ui->progressBar->repaint();
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if(m_externalLoginElapsed >= m_externalLoginTimeout) {
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m_externalLoginTimer.stop();
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}
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}
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void MSALoginDialog::showVerificationUriAndCode(const QUrl& uri, const QString& code, int expiresIn) {
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m_externalLoginElapsed = 0;
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m_externalLoginTimeout = expiresIn;
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m_externalLoginTimer.setInterval(1000);
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m_externalLoginTimer.setSingleShot(false);
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m_externalLoginTimer.start();
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ui->progressBar->setMaximum(expiresIn);
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ui->progressBar->setValue(m_externalLoginElapsed);
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QString urlString = uri.toString();
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QString linkString = QString("<a href=\"%1\">%2</a>").arg(urlString, urlString);
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ui->label->setText(tr("<p>Please open up %1 in a browser and put in the code <b>%2</b> to proceed with login.</p>").arg(linkString, code));
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}
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void MSALoginDialog::hideVerificationUriAndCode() {
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m_externalLoginTimer.stop();
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}
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void MSALoginDialog::setUserInputsEnabled(bool enable)
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{
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ui->buttonBox->setEnabled(enable);
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}
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void MSALoginDialog::onTaskFailed(const QString &reason)
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{
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// Set message
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auto lines = reason.split('\n');
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QString processed;
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for(auto line: lines) {
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if(line.size()) {
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processed += "<font color='red'>" + line + "</font><br />";
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}
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else {
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processed += "<br />";
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}
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}
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ui->label->setText(processed);
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// Re-enable user-interaction
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setUserInputsEnabled(true);
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ui->progressBar->setVisible(false);
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}
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void MSALoginDialog::onTaskSucceeded()
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{
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QDialog::accept();
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}
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void MSALoginDialog::onTaskStatus(const QString &status)
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{
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ui->label->setText(status);
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}
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void MSALoginDialog::onTaskProgress(qint64 current, qint64 total)
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{
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ui->progressBar->setMaximum(total);
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ui->progressBar->setValue(current);
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}
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// Public interface
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MinecraftAccountPtr MSALoginDialog::newAccount(QWidget *parent, QString msg)
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{
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MSALoginDialog dlg(parent);
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dlg.ui->label->setText(msg);
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if (dlg.exec() == QDialog::Accepted)
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{
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return dlg.m_account;
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}
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return 0;
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}
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