4a1d082614
This makes stuff more standard and closer to what we do in other places in the codebase. Signed-off-by: flow <flowlnlnln@gmail.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
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#include <QAction>
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#include <QMap>
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#include <QMenu>
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#include <QToolBar>
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#include <memory>
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class WideBar : public QToolBar {
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Q_OBJECT
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public:
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explicit WideBar(const QString& title, QWidget* parent = nullptr);
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explicit WideBar(QWidget* parent = nullptr);
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~WideBar() override = default;
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void addAction(QAction* action);
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void addSeparator();
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void insertSpacer(QAction* action);
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void insertSeparator(QAction* before);
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void insertActionBefore(QAction* before, QAction* action);
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void insertActionAfter(QAction* after, QAction* action);
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QMenu* createContextMenu(QWidget* parent = nullptr, const QString& title = QString());
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void showVisibilityMenu(const QPoint&);
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// Ideally we would use a QBitArray for this, but it doesn't support string conversion,
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// so using it in settings is very messy.
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[[nodiscard]] QByteArray getVisibilityState() const;
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void setVisibilityState(QByteArray&&);
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private:
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struct BarEntry {
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enum class Type { None, Action, Separator, Spacer } type = Type::None;
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QAction* bar_action = nullptr;
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QAction* menu_action = nullptr;
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};
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auto getMatching(QAction* act) -> QList<BarEntry>::iterator;
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/** Used to distinguish between versions of the WideBar with different actions */
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[[nodiscard]] QByteArray getHash() const;
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[[nodiscard]] bool checkHash(QByteArray const&) const;
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private:
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QList<BarEntry> m_entries;
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// Menu to toggle visibility from buttons in the bar
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std::unique_ptr<QMenu> m_bar_menu = nullptr;
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enum class MenuState { Fresh, Dirty } m_menu_state = MenuState::Dirty;
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};
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