bc6d1b5304
* The resulting instance window can be closed at any point. * Main window is kept open and running instances are marked with a badge. * Multiple instances can now run from the same MultiMC - it's even more **multi** now. * MultiMC can be entirely closed, keeping Minecraft(s) running.
49 lines
897 B
C++
49 lines
897 B
C++
#pragma once
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#include <QObject>
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#include <BaseInstance.h>
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#include <tools/BaseProfiler.h>
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class InstanceWindow;
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class LaunchController: public Task
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{
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Q_OBJECT
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public:
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virtual void executeTask();
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LaunchController(QObject * parent = nullptr);
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virtual ~LaunchController(){};
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void setInstance(InstancePtr instance)
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{
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m_instance = instance;
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}
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void setOnline(bool online)
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{
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m_online = online;
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}
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void setProfiler(BaseProfilerFactory *profiler)
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{
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m_profiler = profiler;
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}
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void setParentWidget(QWidget * widget)
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{
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m_parentWidget = widget;
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}
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private:
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void login();
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void launchInstance();
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private slots:
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void readyForLaunch();
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private:
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BaseProfilerFactory *m_profiler = nullptr;
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bool m_online = true;
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InstancePtr m_instance;
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QWidget * m_parentWidget = nullptr;
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InstanceWindow *m_console = nullptr;
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AuthSessionPtr m_session;
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std::shared_ptr <LaunchTask> m_launcher;
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};
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