pollymc/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.h
Rachel Powers ccfe605920 feat: add shaderpack validation
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 15:55:10 -07:00

64 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QObject>
#include "minecraft/mod/ShaderPack.h"
#include "tasks/Task.h"
namespace ShaderPackUtils {
enum class ProcessingLevel { Full, BasicInfoOnly };
bool process(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
bool processZIP(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
bool processFolder(ShaderPack& pack, ProcessingLevel level = ProcessingLevel::Full);
/** Checks whether a file is valid as a resource pack or not. */
bool validate(QFileInfo file);
} // namespace ShaderPackUtils
class LocalShaderPackParseTask : public Task {
Q_OBJECT
public:
LocalShaderPackParseTask(int token, ShaderPack& sp);
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override;
void executeTask() override;
[[nodiscard]] int token() const { return m_token; }
private:
int m_token;
ShaderPack& m_shader_pack;
bool m_aborted = false;
};