pollymc/launcher/minecraft/auth/flows/RefreshTask.cpp

145 lines
4.7 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RefreshTask.h"
#include "../MojangAccount.h"
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QVariant>
#include <QDebug>
RefreshTask::RefreshTask(MojangAccount *account) : YggdrasilTask(account)
{
}
QJsonObject RefreshTask::getRequestContent() const
{
/*
* {
* "clientToken": "client identifier"
* "accessToken": "current access token to be refreshed"
* "selectedProfile": // specifying this causes errors
* {
* "id": "profile ID"
* "name": "profile name"
* }
* "requestUser": true/false // request the user structure
* }
*/
QJsonObject req;
req.insert("clientToken", m_account->m_clientToken);
req.insert("accessToken", m_account->m_accessToken);
/*
{
auto currentProfile = m_account->currentProfile();
QJsonObject profile;
profile.insert("id", currentProfile->id());
profile.insert("name", currentProfile->name());
req.insert("selectedProfile", profile);
}
*/
req.insert("requestUser", true);
return req;
}
void RefreshTask::processResponse(QJsonObject responseData)
{
// Read the response data. We need to get the client token, access token, and the selected
// profile.
qDebug() << "Processing authentication response.";
// qDebug() << responseData;
// If we already have a client token, make sure the one the server gave us matches our
// existing one.
QString clientToken = responseData.value("clientToken").toString("");
if (clientToken.isEmpty())
{
// Fail if the server gave us an empty client token
changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
return;
}
if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
{
changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
return;
}
// Now, we set the access token.
qDebug() << "Getting new access token.";
QString accessToken = responseData.value("accessToken").toString("");
if (accessToken.isEmpty())
{
// Fail if the server didn't give us an access token.
changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
return;
}
// we validate that the server responded right. (our current profile = returned current
// profile)
QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
QString currentProfileId = currentProfile.value("id").toString("");
if (m_account->currentProfile()->id != currentProfileId)
{
changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected."));
return;
}
// this is what the vanilla launcher passes to the userProperties launch param
if (responseData.contains("user"))
{
User u;
auto obj = responseData.value("user").toObject();
u.id = obj.value("id").toString();
auto propArray = obj.value("properties").toArray();
for (auto prop : propArray)
{
auto propTuple = prop.toObject();
auto name = propTuple.value("name").toString();
auto value = propTuple.value("value").toString();
u.properties.insert(name, value);
}
m_account->m_user = u;
}
// We've made it through the minefield of possible errors. Return true to indicate that
// we've succeeded.
qDebug() << "Finished reading refresh response.";
// Reset the access token.
m_account->m_accessToken = accessToken;
changeState(STATE_SUCCEEDED);
}
QString RefreshTask::getEndpoint() const
{
return "refresh";
}
QString RefreshTask::getStateMessage() const
{
switch (m_state)
{
case STATE_SENDING_REQUEST:
return tr("Refreshing login token...");
case STATE_PROCESSING_RESPONSE:
return tr("Refreshing login token: Processing response...");
default:
return YggdrasilTask::getStateMessage();
}
}