3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
389 lines
13 KiB
C++
389 lines
13 KiB
C++
#include "LaunchController.h"
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#include "minecraft/auth/AccountList.h"
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#include "Application.h"
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#include "ui/MainWindow.h"
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#include "ui/InstanceWindow.h"
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#include "ui/dialogs/CustomMessageBox.h"
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#include "ui/dialogs/ProfileSelectDialog.h"
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#include "ui/dialogs/ProgressDialog.h"
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#include "ui/dialogs/EditAccountDialog.h"
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#include "ui/dialogs/ProfileSetupDialog.h"
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#include <QLineEdit>
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#include <QInputDialog>
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#include <QStringList>
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#include <QHostInfo>
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#include <QList>
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#include <QHostAddress>
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#include "BuildConfig.h"
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#include "JavaCommon.h"
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#include "tasks/Task.h"
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#include "minecraft/auth/AccountTask.h"
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#include "launch/steps/TextPrint.h"
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LaunchController::LaunchController(QObject *parent) : Task(parent)
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{
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}
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void LaunchController::executeTask()
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{
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if (!m_instance)
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{
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emitFailed(tr("No instance specified!"));
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return;
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}
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JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget);
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login();
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}
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void LaunchController::decideAccount()
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{
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if(m_accountToUse) {
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return;
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}
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// Find an account to use.
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auto accounts = APPLICATION->accounts();
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if (accounts->count() <= 0)
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{
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// Tell the user they need to log in at least one account in order to play.
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auto reply = CustomMessageBox::selectable(
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m_parentWidget,
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tr("No Accounts"),
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tr("In order to play Minecraft, you must have at least one Mojang or Minecraft "
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"account logged in."
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"Would you like to open the account manager to add an account now?"),
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QMessageBox::Information,
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QMessageBox::Yes | QMessageBox::No
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)->exec();
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if (reply == QMessageBox::Yes)
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{
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// Open the account manager.
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APPLICATION->ShowGlobalSettings(m_parentWidget, "accounts");
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}
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}
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m_accountToUse = accounts->defaultAccount();
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if (!m_accountToUse)
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{
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// If no default account is set, ask the user which one to use.
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ProfileSelectDialog selectDialog(
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tr("Which account would you like to use?"),
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ProfileSelectDialog::GlobalDefaultCheckbox,
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m_parentWidget
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);
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selectDialog.exec();
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// Launch the instance with the selected account.
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m_accountToUse = selectDialog.selectedAccount();
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// If the user said to use the account as default, do that.
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if (selectDialog.useAsGlobalDefault() && m_accountToUse) {
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accounts->setDefaultAccount(m_accountToUse);
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}
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}
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}
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void LaunchController::login() {
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decideAccount();
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// if no account is selected, we bail
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if (!m_accountToUse)
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{
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emitFailed(tr("No account selected for launch."));
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return;
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}
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// we try empty password first :)
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QString password;
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// we loop until the user succeeds in logging in or gives up
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bool tryagain = true;
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// the failure. the default failure.
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const QString needLoginAgain = tr("Your account is currently not logged in. Please enter your password to log in again. <br /> <br /> This could be caused by a password change.");
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QString failReason = needLoginAgain;
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while (tryagain)
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{
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m_session = std::make_shared<AuthSession>();
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m_session->wants_online = m_online;
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m_accountToUse->fillSession(m_session);
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switch(m_accountToUse->accountState()) {
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case AccountState::Offline: {
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// we ask the user for a player name
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bool ok = false;
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QString usedname = m_session->player_name;
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QString name = QInputDialog::getText(
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m_parentWidget,
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tr("Player name"),
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tr("Choose your offline mode player name."),
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QLineEdit::Normal,
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m_session->player_name,
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&ok
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);
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if (!ok)
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{
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tryagain = false;
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break;
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}
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if (name.length())
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{
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usedname = name;
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}
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m_session->MakeOffline(usedname);
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// offline flavored game from here :3
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// NOTE: fallthrough is intentional
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}
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case AccountState::Online: {
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if(m_accountToUse->ownsMinecraft() && !m_accountToUse->hasProfile()) {
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auto entitlement = m_accountToUse->accountData()->minecraftEntitlement;
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QString errorString;
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if(!entitlement.canPlayMinecraft) {
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errorString = tr("The account does not own Minecraft. You need to purchase the game first to play it.");
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QMessageBox::warning(
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nullptr,
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tr("Missing Minecraft profile"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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// Now handle setting up a profile name here...
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ProfileSetupDialog dialog(m_accountToUse, m_parentWidget);
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if (dialog.exec() == QDialog::Accepted)
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{
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tryagain = true;
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continue;
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}
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else
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{
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emitFailed(tr("Received undetermined session status during login."));
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return;
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}
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}
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else {
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launchInstance();
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}
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return;
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}
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case AccountState::Unchecked: {
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m_accountToUse->refresh();
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// NOTE: fallthrough intentional
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}
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case AccountState::Working: {
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// refresh is in progress, we need to wait for it to finish to proceed.
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ProgressDialog progDialog(m_parentWidget);
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if (m_online)
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{
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progDialog.setSkipButton(true, tr("Play Offline"));
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}
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auto task = m_accountToUse->currentTask();
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progDialog.execWithTask(task.get());
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continue;
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}
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// FIXME: this is missing - the meaning is that the account is queued for refresh and we should wait for that
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/*
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case AccountState::Queued: {
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return;
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}
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*/
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case AccountState::Errored: {
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// This means some sort of soft error that we can fix with a refresh ... so let's refresh.
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// TODO: implement
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return;
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}
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case AccountState::Expired: {
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auto errorString = tr("The account has expired and needs to be logged into manually again.");
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QMessageBox::warning(
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m_parentWidget,
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tr("Account refresh failed"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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case AccountState::Gone: {
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auto errorString = tr("The account no longer exists on the servers. It may have been migrated, in which case please add the new account you migrated this one to.");
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QMessageBox::warning(
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m_parentWidget,
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tr("Account gone"),
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errorString,
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QMessageBox::StandardButton::Ok,
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QMessageBox::StandardButton::Ok
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);
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emitFailed(errorString);
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return;
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}
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}
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}
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emitFailed(tr("Failed to launch."));
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}
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void LaunchController::launchInstance()
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{
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Q_ASSERT_X(m_instance != NULL, "launchInstance", "instance is NULL");
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Q_ASSERT_X(m_session.get() != nullptr, "launchInstance", "session is NULL");
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if(!m_instance->reloadSettings())
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{
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QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Couldn't load the instance profile."));
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emitFailed(tr("Couldn't load the instance profile."));
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return;
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}
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m_launcher = m_instance->createLaunchTask(m_session, m_serverToJoin);
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if (!m_launcher)
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{
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emitFailed(tr("Couldn't instantiate a launcher."));
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return;
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}
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auto console = qobject_cast<InstanceWindow *>(m_parentWidget);
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auto showConsole = m_instance->settings()->get("ShowConsole").toBool();
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if(!console && showConsole)
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{
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APPLICATION->showInstanceWindow(m_instance);
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}
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connect(m_launcher.get(), &LaunchTask::readyForLaunch, this, &LaunchController::readyForLaunch);
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connect(m_launcher.get(), &LaunchTask::succeeded, this, &LaunchController::onSucceeded);
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connect(m_launcher.get(), &LaunchTask::failed, this, &LaunchController::onFailed);
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connect(m_launcher.get(), &LaunchTask::requestProgress, this, &LaunchController::onProgressRequested);
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// Prepend Online and Auth Status
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QString online_mode;
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if(m_session->wants_online) {
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online_mode = "online";
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// Prepend Server Status
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QStringList servers = {"authserver.mojang.com", "session.minecraft.net", "textures.minecraft.net", "api.mojang.com"};
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QString resolved_servers = "";
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QHostInfo host_info;
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for(QString server : servers) {
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host_info = QHostInfo::fromName(server);
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resolved_servers = resolved_servers + server + " resolves to:\n [";
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if(!host_info.addresses().isEmpty()) {
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for(QHostAddress address : host_info.addresses()) {
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resolved_servers = resolved_servers + address.toString();
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if(!host_info.addresses().endsWith(address)) {
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resolved_servers = resolved_servers + ", ";
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}
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}
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} else {
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resolved_servers = resolved_servers + "N/A";
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}
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resolved_servers = resolved_servers + "]\n\n";
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}
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m_launcher->prependStep(new TextPrint(m_launcher.get(), resolved_servers, MessageLevel::Launcher));
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} else {
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online_mode = "offline";
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}
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m_launcher->prependStep(new TextPrint(m_launcher.get(), "Launched instance in " + online_mode + " mode\n", MessageLevel::Launcher));
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// Prepend Version
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m_launcher->prependStep(new TextPrint(m_launcher.get(), BuildConfig.LAUNCHER_NAME + " version: " + BuildConfig.printableVersionString() + "\n\n", MessageLevel::Launcher));
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m_launcher->start();
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}
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void LaunchController::readyForLaunch()
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{
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if (!m_profiler)
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{
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m_launcher->proceed();
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return;
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}
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QString error;
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if (!m_profiler->check(&error))
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{
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m_launcher->abort();
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QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Couldn't start profiler: %1").arg(error));
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emitFailed("Profiler startup failed!");
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return;
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}
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BaseProfiler *profilerInstance = m_profiler->createProfiler(m_launcher->instance(), this);
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connect(profilerInstance, &BaseProfiler::readyToLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("The game launch is delayed until you press the "
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"button. This is the right time to setup the profiler, as the "
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"profiler server is running now.\n\n%1").arg(message));
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msg.setWindowTitle(tr("Waiting."));
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msg.setIcon(QMessageBox::Information);
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msg.addButton(tr("Launch"), QMessageBox::AcceptRole);
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msg.setModal(true);
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msg.exec();
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m_launcher->proceed();
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});
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connect(profilerInstance, &BaseProfiler::abortLaunch, [this](const QString & message)
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{
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QMessageBox msg;
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msg.setText(tr("Couldn't start the profiler: %1").arg(message));
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msg.setWindowTitle(tr("Error"));
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msg.setIcon(QMessageBox::Critical);
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msg.addButton(QMessageBox::Ok);
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msg.setModal(true);
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msg.exec();
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m_launcher->abort();
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emitFailed("Profiler startup failed!");
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});
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profilerInstance->beginProfiling(m_launcher);
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}
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void LaunchController::onSucceeded()
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{
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emitSucceeded();
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}
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void LaunchController::onFailed(QString reason)
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{
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if(m_instance->settings()->get("ShowConsoleOnError").toBool())
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{
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APPLICATION->showInstanceWindow(m_instance, "console");
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}
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emitFailed(reason);
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}
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void LaunchController::onProgressRequested(Task* task)
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{
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ProgressDialog progDialog(m_parentWidget);
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progDialog.setSkipButton(true, tr("Abort"));
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m_launcher->proceed();
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progDialog.execWithTask(task);
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}
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bool LaunchController::abort()
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{
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if(!m_launcher)
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{
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return true;
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}
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if(!m_launcher->canAbort())
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{
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return false;
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}
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auto response = CustomMessageBox::selectable(
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m_parentWidget, tr("Kill Minecraft?"),
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tr("This can cause the instance to get corrupted and should only be used if Minecraft "
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"is frozen for some reason"),
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QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)->exec();
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if (response == QMessageBox::Yes)
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{
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return m_launcher->abort();
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}
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return false;
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}
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