3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <tasks/Task.h>
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#include <QString>
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#include <QJsonObject>
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#include <QTimer>
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#include <qsslerror.h>
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#include "MinecraftAccount.h"
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class QNetworkReply;
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/**
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* Enum for describing the state of the current task.
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* Used by the getStateMessage function to determine what the status message should be.
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*/
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enum class AccountTaskState
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{
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STATE_CREATED,
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STATE_WORKING,
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STATE_SUCCEEDED,
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STATE_FAILED_SOFT, //!< soft failure. authentication went through partially
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STATE_FAILED_HARD, //!< hard failure. main tokens are invalid
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STATE_FAILED_GONE, //!< hard failure. main tokens are invalid, and the account no longer exists
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STATE_OFFLINE //!< soft failure. authentication failed in the first step in a 'soft' way
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};
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class AccountTask : public Task
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{
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Q_OBJECT
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public:
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explicit AccountTask(AccountData * data, QObject *parent = 0);
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virtual ~AccountTask() {};
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AccountTaskState m_taskState = AccountTaskState::STATE_CREATED;
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AccountTaskState taskState() {
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return m_taskState;
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}
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signals:
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void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn);
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void hideVerificationUriAndCode();
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protected:
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/**
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* Returns the state message for the given state.
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* Used to set the status message for the task.
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* Should be overridden by subclasses that want to change messages for a given state.
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*/
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virtual QString getStateMessage() const;
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protected slots:
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// NOTE: true -> non-terminal state, false -> terminal state
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bool changeState(AccountTaskState newState, QString reason = QString());
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protected:
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AccountData *m_data = nullptr;
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};
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