pollymc/launcher/ui/pages/modplatform/TexturePackModel.cpp
flow 46c6cc2d2b
chore: add my copyright headers
.-.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-02-05 17:02:56 -03:00

85 lines
2.8 KiB
C++

// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only
#include "TexturePackModel.h"
#include "Application.h"
#include "meta/Index.h"
#include "meta/Version.h"
static std::list<Version> s_availableVersions = {};
namespace ResourceDownload {
TexturePackResourceModel::TexturePackResourceModel(BaseInstance const& inst, ResourceAPI* api)
: ResourcePackResourceModel(inst, api), m_version_list(APPLICATION->metadataIndex()->get("net.minecraft"))
{
if (!m_version_list->isLoaded()) {
qDebug() << "Loading version list...";
auto task = m_version_list->getLoadTask();
if (!task->isRunning())
task->start();
}
}
void waitOnVersionListLoad(Meta::VersionList::Ptr version_list)
{
QEventLoop load_version_list_loop;
QTimer time_limit_for_list_load;
time_limit_for_list_load.setTimerType(Qt::TimerType::CoarseTimer);
time_limit_for_list_load.setSingleShot(true);
time_limit_for_list_load.callOnTimeout(&load_version_list_loop, &QEventLoop::quit);
time_limit_for_list_load.start(4000);
auto task = version_list->getLoadTask();
QObject::connect(task.get(), &Task::finished, &load_version_list_loop, &QEventLoop::quit);
load_version_list_loop.exec();
if (time_limit_for_list_load.isActive())
time_limit_for_list_load.stop();
}
ResourceAPI::SearchArgs TexturePackResourceModel::createSearchArguments()
{
if (s_availableVersions.empty())
waitOnVersionListLoad(m_version_list);
auto args = ResourcePackResourceModel::createSearchArguments();
if (!m_version_list->isLoaded()) {
qCritical() << "The version list could not be loaded. Falling back to showing all entries.";
return args;
}
if (s_availableVersions.empty()) {
for (auto&& version : m_version_list->versions()) {
// FIXME: This duplicates the logic in meta for the 'texturepacks' trait. However, we don't have access to that
// information from the index file alone. Also, downloading every version's file isn't a very good idea.
if (auto ver = version->toComparableVersion(); ver <= maximumTexturePackVersion())
s_availableVersions.push_back(ver);
}
}
Q_ASSERT(!s_availableVersions.empty());
args.versions = s_availableVersions;
return args;
}
ResourceAPI::VersionSearchArgs TexturePackResourceModel::createVersionsArguments(QModelIndex& entry)
{
auto args = ResourcePackResourceModel::createVersionsArguments(entry);
if (!m_version_list->isLoaded()) {
qCritical() << "The version list could not be loaded. Falling back to showing all entries.";
return args;
}
args.mcVersions = s_availableVersions;
return args;
}
} // namespace ResourceDownload